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ecc00cf7f1
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cf74ae56f9
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@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 29e949bbcf1e543428691a48ca243c9c
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ce6cce55512aa6a4ca90d2a65b2d7064
|
guid: aa3f82e9253196c48943111de60ae509
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
@ -1,32 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Bullet : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Rigidbody2D rb;
|
|
||||||
[System.NonSerialized]public int setDmg;
|
|
||||||
private int Damage;
|
|
||||||
[System.NonSerialized]public string OwnTag;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Damage = setDmg;
|
|
||||||
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
|
|
||||||
}
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if(other.CompareTag(OwnTag))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(other.CompareTag("Bullet"))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(other.TryGetComponent<Health>(out Health health))
|
|
||||||
{
|
|
||||||
health.RemoveHP(Damage);
|
|
||||||
}
|
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cfba024dcfb32ae49b5d7587a88bb214
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,104 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Enemy_Frog : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool canMove;
|
|
||||||
BoxCollider2D PL;
|
|
||||||
Rigidbody2D RB;
|
|
||||||
Animator Ani;
|
|
||||||
public LayerMask G;
|
|
||||||
public GameObject Tung;
|
|
||||||
GameObject Tunge;
|
|
||||||
LineRenderer LR;
|
|
||||||
public float wait;
|
|
||||||
public Transform ShootPoint;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
RB = transform.GetComponent<Rigidbody2D>();
|
|
||||||
Ani = transform.GetComponent<Animator>();
|
|
||||||
LR = transform.GetComponent<LineRenderer>();
|
|
||||||
canMove = true;
|
|
||||||
wait = -2;
|
|
||||||
}
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if(Tunge != null)
|
|
||||||
{
|
|
||||||
LR.positionCount = 2;
|
|
||||||
LR.SetPosition(0, ShootPoint.position);
|
|
||||||
LR.SetPosition(1, Tunge.transform.position);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LR.positionCount = 0;
|
|
||||||
}
|
|
||||||
if(wait > 0)
|
|
||||||
{
|
|
||||||
wait -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
if (!canMove)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (PL == null)
|
|
||||||
{
|
|
||||||
FindPlayer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GotPlayer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void FindPlayer()
|
|
||||||
{
|
|
||||||
if(Physics2D.OverlapCircle(transform.position, 100f, G))
|
|
||||||
{
|
|
||||||
PL = Physics2D.OverlapCircle(transform.position, 100f, G).transform.GetComponent<BoxCollider2D>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void GotPlayer()
|
|
||||||
{
|
|
||||||
if (!Physics2D.OverlapCircle(transform.position, 100f, G))
|
|
||||||
{
|
|
||||||
PL = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (Vector2.Distance(transform.position, PL.bounds.center) >= 60f)
|
|
||||||
{
|
|
||||||
JumpToPlayer();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(wait < 0 && wait != -1)
|
|
||||||
{
|
|
||||||
Attack();
|
|
||||||
wait = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void Attack()
|
|
||||||
{
|
|
||||||
Ani.Play("Frog_Shoot");
|
|
||||||
canMove = false;
|
|
||||||
}
|
|
||||||
private void JumpToPlayer()
|
|
||||||
{
|
|
||||||
if((PL.bounds.center - transform.position).normalized.x > 0)
|
|
||||||
{
|
|
||||||
transform.rotation = new Quaternion(0, 180, 0, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.rotation = new Quaternion(0, 0, 0, 0);
|
|
||||||
}
|
|
||||||
RB.AddForce(new Vector2((PL.bounds.center - transform.position).normalized.x * 10, 30), ForceMode2D.Impulse);
|
|
||||||
Ani.Play("Frog_Run");
|
|
||||||
canMove = false;
|
|
||||||
}
|
|
||||||
public void shoot()
|
|
||||||
{
|
|
||||||
Tunge = GameObject.Instantiate(Tung, ShootPoint.position, Quaternion.AngleAxis((Mathf.Atan2((ShootPoint.position.y - PL.bounds.center.y), (ShootPoint.position.x - PL.bounds.center.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
|
|
||||||
Tunge.GetComponent<Frog_Tung>().setDmg = 5;
|
|
||||||
Tunge.GetComponent<Frog_Tung>().OwnTag = transform.tag;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2d0a1d5fce928c34abc678c238b9c874
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,11 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Enemy_stat1 : StateMachineBehaviour
|
|
||||||
{
|
|
||||||
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
{
|
|
||||||
animator.GetComponent<Enemy_Frog>().canMove = true;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: edd7653907d4dec4dbe47d591945b1ab
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Enemy_stat2 : StateMachineBehaviour
|
|
||||||
{
|
|
||||||
private bool no;
|
|
||||||
private float wait;
|
|
||||||
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
{
|
|
||||||
wait = 0;
|
|
||||||
no = false;
|
|
||||||
}
|
|
||||||
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
{
|
|
||||||
if(no)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(wait >= 1f)
|
|
||||||
{
|
|
||||||
Enemy_Frog Fr = animator.GetComponent<Enemy_Frog>();
|
|
||||||
Fr.shoot();
|
|
||||||
no = true;
|
|
||||||
}
|
|
||||||
wait += Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c729237c60a81bf47946977fcbf61152
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,42 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Frog_Tung : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Rigidbody2D rb;
|
|
||||||
[System.NonSerialized]public int setDmg;
|
|
||||||
private int Damage;
|
|
||||||
[System.NonSerialized]public string OwnTag;
|
|
||||||
private bool ret;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Damage = setDmg;
|
|
||||||
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
|
|
||||||
}
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
|
||||||
{
|
|
||||||
if(other.CompareTag(OwnTag))
|
|
||||||
{
|
|
||||||
if(ret)
|
|
||||||
{
|
|
||||||
other.GetComponent<Enemy_Frog>().canMove = true;
|
|
||||||
other.GetComponent<Enemy_Frog>().wait = 5;
|
|
||||||
other.GetComponent<Animator>().SetTrigger("exit");
|
|
||||||
GameObject.Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(other.CompareTag("Bullet") || ret)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(other.TryGetComponent<Health>(out Health health))
|
|
||||||
{
|
|
||||||
health.RemoveHP(Damage);
|
|
||||||
}
|
|
||||||
rb.velocity = new Vector2(0, 0);
|
|
||||||
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
|
|
||||||
ret = true;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 965024e47cb5cfc479c87e558d5f432f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,44 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Health : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int PreHP;
|
|
||||||
public int MaxHP {get; private set;}
|
|
||||||
public int Hp {get; private set;}
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
MaxHP = PreHP;
|
|
||||||
Hp = MaxHP;
|
|
||||||
}
|
|
||||||
public void RemoveHP(int Damage)
|
|
||||||
{
|
|
||||||
Hp -= Damage;
|
|
||||||
hpCheck();
|
|
||||||
}
|
|
||||||
public void AddHP(int In)
|
|
||||||
{
|
|
||||||
Hp += In;
|
|
||||||
hpCheck();
|
|
||||||
}
|
|
||||||
public void AddMax(int hp)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
private void hpCheck()
|
|
||||||
{
|
|
||||||
if(Hp <=0)
|
|
||||||
{
|
|
||||||
if(gameObject.CompareTag("Enemy"))
|
|
||||||
{
|
|
||||||
GameObject.Destroy(gameObject);
|
|
||||||
}
|
|
||||||
Debug.Log("Dead");
|
|
||||||
}
|
|
||||||
if(Hp > MaxHP)
|
|
||||||
{
|
|
||||||
Hp = MaxHP;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7e128d9abd8ec5d429909167b9586bc7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,22 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class HpBar : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Health HP;
|
|
||||||
private Slider Fill;
|
|
||||||
private float m;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Fill = transform.Find("Slider").GetComponent<Slider>();
|
|
||||||
Fill.maxValue = HP.MaxHP;
|
|
||||||
Fill.value = HP.Hp;
|
|
||||||
}
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
Fill.maxValue = HP.MaxHP;
|
|
||||||
Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d4a89afd83ffab84c8d0d28489b10605
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,56 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Weapon : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private int maxAmmo;
|
|
||||||
[SerializeField] private float shootSpeed;
|
|
||||||
[SerializeField] private int damage;
|
|
||||||
[SerializeField] private bool fullAuto;
|
|
||||||
[SerializeField] private float shootPointHeight;
|
|
||||||
[SerializeField] private GameObject Bullet;
|
|
||||||
private int Ammo;
|
|
||||||
private bool shootDone;
|
|
||||||
private float Wait;
|
|
||||||
private Transform shootPoint;
|
|
||||||
private SpriteRenderer SR;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Ammo = maxAmmo;
|
|
||||||
shootPoint = transform.GetChild(0);
|
|
||||||
SR = transform.GetComponent<SpriteRenderer>();
|
|
||||||
}
|
|
||||||
public void shoot()
|
|
||||||
{
|
|
||||||
if(Ammo == 0 || Wait > 0 || shootDone && !fullAuto)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(!fullAuto)
|
|
||||||
{
|
|
||||||
shootDone = true;
|
|
||||||
}
|
|
||||||
Wait += shootSpeed;
|
|
||||||
GameObject bullet = GameObject.Instantiate(Bullet, shootPoint.position, transform.rotation);
|
|
||||||
bullet.GetComponent<Bullet>().setDmg = damage;
|
|
||||||
bullet.GetComponent<Bullet>().OwnTag = transform.tag;
|
|
||||||
}
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Wait -= Time.deltaTime;
|
|
||||||
Wait = Mathf.Clamp(Wait, 0, shootSpeed);
|
|
||||||
if(Wait == 0)
|
|
||||||
{
|
|
||||||
shootDone = false;
|
|
||||||
}
|
|
||||||
if(SR.flipY)
|
|
||||||
{
|
|
||||||
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, -shootPointHeight, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, shootPointHeight, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a2857247eb0cbbd43be5c68412690d4b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,38 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class Weapons : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Inputs Input;
|
|
||||||
private InputAction Shoot;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
Input = new Inputs();
|
|
||||||
}
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
Shoot = Input.Movement.attack;
|
|
||||||
Shoot.Enable();
|
|
||||||
}
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
Shoot.Disable();
|
|
||||||
}
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if(Shoot.IsPressed())
|
|
||||||
{
|
|
||||||
shoot();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void shoot()
|
|
||||||
{
|
|
||||||
if(transform.childCount > 0)
|
|
||||||
{
|
|
||||||
Transform gun = transform.GetChild(0);
|
|
||||||
gun.GetComponent<Weapon>().shoot();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 87300c79431bf0440bcfa28bae89965c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in new issue