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e7464a850d
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8fcd9e89dc
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@ -1,40 +0,0 @@
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|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
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public class HeartScript : MonoBehaviour
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{
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private Sprite[] HeartImages;
|
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private List<GameObject> Hearts = new List<GameObject>();
|
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public GameObject HeartPrefab;
|
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||||||
public int HeartStrength = 0;
|
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||||||
private void Start()
|
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||||||
{
|
|
||||||
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
|
|
||||||
AddHeart();
|
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}
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public void FixedUpdate()
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{
|
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int tempHP = HeartStrength;
|
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foreach(var item in Hearts)
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{
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|
||||||
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
|
|
||||||
tempHP -= 13;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void AddHeart()
|
|
||||||
{
|
|
||||||
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
|
|
||||||
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
|
|
||||||
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
|
|
||||||
HeartStrength += 14;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6e99a81d30bff3443ab96f8fdea987d7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
x
Reference in New Issue
Block a user