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2 Commits

Author SHA1 Message Date
Balex123 6a1fbaca4d game over screen done
2 years ago
Balex123 a312a489a3 upd buttons done.
2 years ago

@ -26,7 +26,7 @@ public class PauseMenu : MonoBehaviour
public void GoToHome()
{
mov.rb.position = homeObj.transform.position;
paused = false;
paused = false;
}
private void ToggleActive()
{

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using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine;
public class GameOverScreen : MonoBehaviour
{
public Text levelReached;
public void Setup(int score)
{
gameObject.SetActive(true);
levelReached.text = score.ToString() + " LEVEL";
}
public void RespawnButton() {
SceneManager.LoadScene("Main_Game");
}
public void SaveQuitButton()
{
SceneManager.LoadScene("Main_Menu");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class SaveLoad : MonoBehaviour
// Example class to save and load
[Serializable]
class PlayerData
{
// Start is called before the first frame update
void Start()
public int score;
public string name;
}
class SaveLoad
{
// Save method
public void Save(PlayerData data, string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Create))
{
formatter.Serialize(stream, data);
}
}
// Update is called once per frame
void Update()
// Load method
public PlayerData Load(string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Open))
{
return (PlayerData)formatter.Deserialize(stream);
}
}
}

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