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cf74ae56f9
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ecc00cf7f1
Author | SHA1 | Date |
---|---|---|
RedStealthDev | ecc00cf7f1 | 2 years ago |
RedStealthDev | 8f52d3bcd0 | 2 years ago |
RedStealthDev | f5bb2d37ca | 2 years ago |
RedStealthDev | 551f70efc1 | 2 years ago |
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public Rigidbody2D rb;
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[System.NonSerialized]public int setDmg;
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private int Damage;
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[System.NonSerialized]public string OwnTag;
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private void Start()
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{
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Damage = setDmg;
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rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if(other.CompareTag(OwnTag))
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{
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return;
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}
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if(other.CompareTag("Bullet"))
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{
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return;
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}
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if(other.TryGetComponent<Health>(out Health health))
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{
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health.RemoveHP(Damage);
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy_Frog : MonoBehaviour
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{
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public bool canMove;
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BoxCollider2D PL;
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Rigidbody2D RB;
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Animator Ani;
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public LayerMask G;
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public GameObject Tung;
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GameObject Tunge;
|
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LineRenderer LR;
|
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public float wait;
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public Transform ShootPoint;
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private void Start()
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{
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RB = transform.GetComponent<Rigidbody2D>();
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Ani = transform.GetComponent<Animator>();
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LR = transform.GetComponent<LineRenderer>();
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canMove = true;
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wait = -2;
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}
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private void Update()
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{
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if(Tunge != null)
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{
|
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LR.positionCount = 2;
|
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LR.SetPosition(0, ShootPoint.position);
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LR.SetPosition(1, Tunge.transform.position);
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}
|
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else
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{
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LR.positionCount = 0;
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}
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if(wait > 0)
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{
|
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wait -= Time.deltaTime;
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}
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if (!canMove)
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{
|
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return;
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}
|
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if (PL == null)
|
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{
|
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FindPlayer();
|
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}
|
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else
|
||||
{
|
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GotPlayer();
|
||||
}
|
||||
}
|
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private void FindPlayer()
|
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{
|
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if(Physics2D.OverlapCircle(transform.position, 100f, G))
|
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{
|
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PL = Physics2D.OverlapCircle(transform.position, 100f, G).transform.GetComponent<BoxCollider2D>();
|
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}
|
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}
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private void GotPlayer()
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{
|
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if (!Physics2D.OverlapCircle(transform.position, 100f, G))
|
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{
|
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PL = null;
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return;
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}
|
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if (Vector2.Distance(transform.position, PL.bounds.center) >= 60f)
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{
|
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JumpToPlayer();
|
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return;
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}
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if(wait < 0 && wait != -1)
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{
|
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Attack();
|
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wait = -1;
|
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}
|
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}
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private void Attack()
|
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{
|
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Ani.Play("Frog_Shoot");
|
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canMove = false;
|
||||
}
|
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private void JumpToPlayer()
|
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{
|
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if((PL.bounds.center - transform.position).normalized.x > 0)
|
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{
|
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transform.rotation = new Quaternion(0, 180, 0, 0);
|
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}
|
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else
|
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{
|
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transform.rotation = new Quaternion(0, 0, 0, 0);
|
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}
|
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RB.AddForce(new Vector2((PL.bounds.center - transform.position).normalized.x * 10, 30), ForceMode2D.Impulse);
|
||||
Ani.Play("Frog_Run");
|
||||
canMove = false;
|
||||
}
|
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public void shoot()
|
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{
|
||||
Tunge = GameObject.Instantiate(Tung, ShootPoint.position, Quaternion.AngleAxis((Mathf.Atan2((ShootPoint.position.y - PL.bounds.center.y), (ShootPoint.position.x - PL.bounds.center.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
|
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Tunge.GetComponent<Frog_Tung>().setDmg = 5;
|
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Tunge.GetComponent<Frog_Tung>().OwnTag = transform.tag;
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}
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}
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using System.Collections;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Enemy_stat1 : StateMachineBehaviour
|
||||
{
|
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
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{
|
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animator.GetComponent<Enemy_Frog>().canMove = true;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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|
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public class Enemy_stat2 : StateMachineBehaviour
|
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{
|
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private bool no;
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private float wait;
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
|
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wait = 0;
|
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no = false;
|
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}
|
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override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
|
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if(no)
|
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{
|
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return;
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}
|
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if(wait >= 1f)
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{
|
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Enemy_Frog Fr = animator.GetComponent<Enemy_Frog>();
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Fr.shoot();
|
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no = true;
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}
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wait += Time.deltaTime;
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}
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guid: c729237c60a81bf47946977fcbf61152
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Frog_Tung : MonoBehaviour
|
||||
{
|
||||
public Rigidbody2D rb;
|
||||
[System.NonSerialized]public int setDmg;
|
||||
private int Damage;
|
||||
[System.NonSerialized]public string OwnTag;
|
||||
private bool ret;
|
||||
private void Start()
|
||||
{
|
||||
Damage = setDmg;
|
||||
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
|
||||
}
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if(other.CompareTag(OwnTag))
|
||||
{
|
||||
if(ret)
|
||||
{
|
||||
other.GetComponent<Enemy_Frog>().canMove = true;
|
||||
other.GetComponent<Enemy_Frog>().wait = 5;
|
||||
other.GetComponent<Animator>().SetTrigger("exit");
|
||||
GameObject.Destroy(this.gameObject);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(other.CompareTag("Bullet") || ret)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(other.TryGetComponent<Health>(out Health health))
|
||||
{
|
||||
health.RemoveHP(Damage);
|
||||
}
|
||||
rb.velocity = new Vector2(0, 0);
|
||||
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
|
||||
ret = true;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 965024e47cb5cfc479c87e558d5f432f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Health : MonoBehaviour
|
||||
{
|
||||
public int PreHP;
|
||||
public int MaxHP {get; private set;}
|
||||
public int Hp {get; private set;}
|
||||
private void Start()
|
||||
{
|
||||
MaxHP = PreHP;
|
||||
Hp = MaxHP;
|
||||
}
|
||||
public void RemoveHP(int Damage)
|
||||
{
|
||||
Hp -= Damage;
|
||||
hpCheck();
|
||||
}
|
||||
public void AddHP(int In)
|
||||
{
|
||||
Hp += In;
|
||||
hpCheck();
|
||||
}
|
||||
public void AddMax(int hp)
|
||||
{
|
||||
|
||||
}
|
||||
private void hpCheck()
|
||||
{
|
||||
if(Hp <=0)
|
||||
{
|
||||
if(gameObject.CompareTag("Enemy"))
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
Debug.Log("Dead");
|
||||
}
|
||||
if(Hp > MaxHP)
|
||||
{
|
||||
Hp = MaxHP;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 7e128d9abd8ec5d429909167b9586bc7
|
||||
MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HpBar : MonoBehaviour
|
||||
{
|
||||
public Health HP;
|
||||
private Slider Fill;
|
||||
private float m;
|
||||
private void Start()
|
||||
{
|
||||
Fill = transform.Find("Slider").GetComponent<Slider>();
|
||||
Fill.maxValue = HP.MaxHP;
|
||||
Fill.value = HP.Hp;
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Fill.maxValue = HP.MaxHP;
|
||||
Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d4a89afd83ffab84c8d0d28489b10605
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Weapon : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int maxAmmo;
|
||||
[SerializeField] private float shootSpeed;
|
||||
[SerializeField] private int damage;
|
||||
[SerializeField] private bool fullAuto;
|
||||
[SerializeField] private float shootPointHeight;
|
||||
[SerializeField] private GameObject Bullet;
|
||||
private int Ammo;
|
||||
private bool shootDone;
|
||||
private float Wait;
|
||||
private Transform shootPoint;
|
||||
private SpriteRenderer SR;
|
||||
private void Start()
|
||||
{
|
||||
Ammo = maxAmmo;
|
||||
shootPoint = transform.GetChild(0);
|
||||
SR = transform.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
public void shoot()
|
||||
{
|
||||
if(Ammo == 0 || Wait > 0 || shootDone && !fullAuto)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(!fullAuto)
|
||||
{
|
||||
shootDone = true;
|
||||
}
|
||||
Wait += shootSpeed;
|
||||
GameObject bullet = GameObject.Instantiate(Bullet, shootPoint.position, transform.rotation);
|
||||
bullet.GetComponent<Bullet>().setDmg = damage;
|
||||
bullet.GetComponent<Bullet>().OwnTag = transform.tag;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
Wait -= Time.deltaTime;
|
||||
Wait = Mathf.Clamp(Wait, 0, shootSpeed);
|
||||
if(Wait == 0)
|
||||
{
|
||||
shootDone = false;
|
||||
}
|
||||
if(SR.flipY)
|
||||
{
|
||||
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, -shootPointHeight, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, shootPointHeight, 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a2857247eb0cbbd43be5c68412690d4b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Weapons : MonoBehaviour
|
||||
{
|
||||
private Inputs Input;
|
||||
private InputAction Shoot;
|
||||
private void Awake()
|
||||
{
|
||||
Input = new Inputs();
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
Shoot = Input.Movement.attack;
|
||||
Shoot.Enable();
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
Shoot.Disable();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if(Shoot.IsPressed())
|
||||
{
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
private void shoot()
|
||||
{
|
||||
if(transform.childCount > 0)
|
||||
{
|
||||
Transform gun = transform.GetChild(0);
|
||||
gun.GetComponent<Weapon>().shoot();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 87300c79431bf0440bcfa28bae89965c
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in new issue