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serializedVersion: 2
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|
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|
m_EdgeRadius: 0
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m_GameObject: {fileID: 3749780568748605735}
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|
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7
Assets/Prefabs/Tunge.prefab.meta
Normal file
7
Assets/Prefabs/Tunge.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 29e949bbcf1e543428691a48ca243c9c
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externalObjects: {}
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userData:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
32
Assets/Scripts/Bullet.cs
Normal file
32
Assets/Scripts/Bullet.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Bullet : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Rigidbody2D rb;
|
||||||
|
[System.NonSerialized]public int setDmg;
|
||||||
|
private int Damage;
|
||||||
|
[System.NonSerialized]public string OwnTag;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Damage = setDmg;
|
||||||
|
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if(other.CompareTag(OwnTag))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(other.CompareTag("Bullet"))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(other.TryGetComponent<Health>(out Health health))
|
||||||
|
{
|
||||||
|
health.RemoveHP(Damage);
|
||||||
|
}
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bullet.cs.meta
Normal file
11
Assets/Scripts/Bullet.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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icon: {instanceID: 0}
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assetBundleVariant:
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104
Assets/Scripts/Enemy_Frog.cs
Normal file
104
Assets/Scripts/Enemy_Frog.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_Frog : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool canMove;
|
||||||
|
BoxCollider2D PL;
|
||||||
|
Rigidbody2D RB;
|
||||||
|
Animator Ani;
|
||||||
|
public LayerMask G;
|
||||||
|
public GameObject Tung;
|
||||||
|
GameObject Tunge;
|
||||||
|
LineRenderer LR;
|
||||||
|
public float wait;
|
||||||
|
public Transform ShootPoint;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
RB = transform.GetComponent<Rigidbody2D>();
|
||||||
|
Ani = transform.GetComponent<Animator>();
|
||||||
|
LR = transform.GetComponent<LineRenderer>();
|
||||||
|
canMove = true;
|
||||||
|
wait = -2;
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(Tunge != null)
|
||||||
|
{
|
||||||
|
LR.positionCount = 2;
|
||||||
|
LR.SetPosition(0, ShootPoint.position);
|
||||||
|
LR.SetPosition(1, Tunge.transform.position);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LR.positionCount = 0;
|
||||||
|
}
|
||||||
|
if(wait > 0)
|
||||||
|
{
|
||||||
|
wait -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (!canMove)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (PL == null)
|
||||||
|
{
|
||||||
|
FindPlayer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GotPlayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FindPlayer()
|
||||||
|
{
|
||||||
|
if(Physics2D.OverlapCircle(transform.position, 100f, G))
|
||||||
|
{
|
||||||
|
PL = Physics2D.OverlapCircle(transform.position, 100f, G).transform.GetComponent<BoxCollider2D>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void GotPlayer()
|
||||||
|
{
|
||||||
|
if (!Physics2D.OverlapCircle(transform.position, 100f, G))
|
||||||
|
{
|
||||||
|
PL = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (Vector2.Distance(transform.position, PL.bounds.center) >= 60f)
|
||||||
|
{
|
||||||
|
JumpToPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(wait < 0 && wait != -1)
|
||||||
|
{
|
||||||
|
Attack();
|
||||||
|
wait = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Attack()
|
||||||
|
{
|
||||||
|
Ani.Play("Frog_Shoot");
|
||||||
|
canMove = false;
|
||||||
|
}
|
||||||
|
private void JumpToPlayer()
|
||||||
|
{
|
||||||
|
if((PL.bounds.center - transform.position).normalized.x > 0)
|
||||||
|
{
|
||||||
|
transform.rotation = new Quaternion(0, 180, 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.rotation = new Quaternion(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
RB.AddForce(new Vector2((PL.bounds.center - transform.position).normalized.x * 10, 30), ForceMode2D.Impulse);
|
||||||
|
Ani.Play("Frog_Run");
|
||||||
|
canMove = false;
|
||||||
|
}
|
||||||
|
public void shoot()
|
||||||
|
{
|
||||||
|
Tunge = GameObject.Instantiate(Tung, ShootPoint.position, Quaternion.AngleAxis((Mathf.Atan2((ShootPoint.position.y - PL.bounds.center.y), (ShootPoint.position.x - PL.bounds.center.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
|
||||||
|
Tunge.GetComponent<Frog_Tung>().setDmg = 5;
|
||||||
|
Tunge.GetComponent<Frog_Tung>().OwnTag = transform.tag;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Enemy_Frog.cs.meta
Normal file
11
Assets/Scripts/Enemy_Frog.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2d0a1d5fce928c34abc678c238b9c874
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
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||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
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11
Assets/Scripts/Enemy_stat1.cs
Normal file
11
Assets/Scripts/Enemy_stat1.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_stat1 : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
animator.GetComponent<Enemy_Frog>().canMove = true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Enemy_stat1.cs.meta
Normal file
11
Assets/Scripts/Enemy_stat1.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: edd7653907d4dec4dbe47d591945b1ab
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|
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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28
Assets/Scripts/Enemy_stat2.cs
Normal file
28
Assets/Scripts/Enemy_stat2.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_stat2 : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
private bool no;
|
||||||
|
private float wait;
|
||||||
|
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
wait = 0;
|
||||||
|
no = false;
|
||||||
|
}
|
||||||
|
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
if(no)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(wait >= 1f)
|
||||||
|
{
|
||||||
|
Enemy_Frog Fr = animator.GetComponent<Enemy_Frog>();
|
||||||
|
Fr.shoot();
|
||||||
|
no = true;
|
||||||
|
}
|
||||||
|
wait += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Enemy_stat2.cs.meta
Normal file
11
Assets/Scripts/Enemy_stat2.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c729237c60a81bf47946977fcbf61152
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
42
Assets/Scripts/Frog_Tung.cs
Normal file
42
Assets/Scripts/Frog_Tung.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Frog_Tung : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Rigidbody2D rb;
|
||||||
|
[System.NonSerialized]public int setDmg;
|
||||||
|
private int Damage;
|
||||||
|
[System.NonSerialized]public string OwnTag;
|
||||||
|
private bool ret;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Damage = setDmg;
|
||||||
|
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if(other.CompareTag(OwnTag))
|
||||||
|
{
|
||||||
|
if(ret)
|
||||||
|
{
|
||||||
|
other.GetComponent<Enemy_Frog>().canMove = true;
|
||||||
|
other.GetComponent<Enemy_Frog>().wait = 5;
|
||||||
|
other.GetComponent<Animator>().SetTrigger("exit");
|
||||||
|
GameObject.Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(other.CompareTag("Bullet") || ret)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(other.TryGetComponent<Health>(out Health health))
|
||||||
|
{
|
||||||
|
health.RemoveHP(Damage);
|
||||||
|
}
|
||||||
|
rb.velocity = new Vector2(0, 0);
|
||||||
|
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
|
||||||
|
ret = true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Frog_Tung.cs.meta
Normal file
11
Assets/Scripts/Frog_Tung.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 965024e47cb5cfc479c87e558d5f432f
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|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/Scripts/Health.cs
Normal file
44
Assets/Scripts/Health.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Health : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int PreHP;
|
||||||
|
public int MaxHP {get; private set;}
|
||||||
|
public int Hp {get; private set;}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
MaxHP = PreHP;
|
||||||
|
Hp = MaxHP;
|
||||||
|
}
|
||||||
|
public void RemoveHP(int Damage)
|
||||||
|
{
|
||||||
|
Hp -= Damage;
|
||||||
|
hpCheck();
|
||||||
|
}
|
||||||
|
public void AddHP(int In)
|
||||||
|
{
|
||||||
|
Hp += In;
|
||||||
|
hpCheck();
|
||||||
|
}
|
||||||
|
public void AddMax(int hp)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void hpCheck()
|
||||||
|
{
|
||||||
|
if(Hp <=0)
|
||||||
|
{
|
||||||
|
if(gameObject.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
}
|
||||||
|
Debug.Log("Dead");
|
||||||
|
}
|
||||||
|
if(Hp > MaxHP)
|
||||||
|
{
|
||||||
|
Hp = MaxHP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Health.cs.meta
Normal file
11
Assets/Scripts/Health.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e128d9abd8ec5d429909167b9586bc7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -8,6 +8,7 @@ public class HeartScript : MonoBehaviour
|
|||||||
private Sprite[] HeartImages;
|
private Sprite[] HeartImages;
|
||||||
private List<GameObject> Hearts = new List<GameObject>();
|
private List<GameObject> Hearts = new List<GameObject>();
|
||||||
public GameObject HeartPrefab;
|
public GameObject HeartPrefab;
|
||||||
|
public Health PL_Health;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
|
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
|
||||||
@ -15,7 +16,7 @@ public class HeartScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
int tempHP = Heart.HeartStrength;
|
int tempHP = PL_Health.Hp;
|
||||||
foreach(var item in Hearts)
|
foreach(var item in Hearts)
|
||||||
{
|
{
|
||||||
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
|
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
|
||||||
@ -27,13 +28,9 @@ public class HeartScript : MonoBehaviour
|
|||||||
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
|
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
|
||||||
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
|
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
|
||||||
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
|
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
|
||||||
Heart.HeartStrength += 13;
|
//.HeartStrength += 13;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static class Heart
|
|
||||||
{
|
|
||||||
public static int HeartStrength = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
22
Assets/Scripts/HpBar.cs
Normal file
22
Assets/Scripts/HpBar.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class HpBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Health HP;
|
||||||
|
private Slider Fill;
|
||||||
|
private float m;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Fill = transform.Find("Slider").GetComponent<Slider>();
|
||||||
|
Fill.maxValue = HP.MaxHP;
|
||||||
|
Fill.value = HP.Hp;
|
||||||
|
}
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
Fill.maxValue = HP.MaxHP;
|
||||||
|
Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HpBar.cs.meta
Normal file
11
Assets/Scripts/HpBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4a89afd83ffab84c8d0d28489b10605
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -14,8 +14,8 @@ public class MouseFol : MonoBehaviour
|
|||||||
public Animator PL_Ani;
|
public Animator PL_Ani;
|
||||||
public BoxCollider2D PL_Col;
|
public BoxCollider2D PL_Col;
|
||||||
public PlayerMovement PL_Script;
|
public PlayerMovement PL_Script;
|
||||||
|
public Transform PL_Trans;
|
||||||
public Transform GR;
|
public Transform GR;
|
||||||
public Camera Cam;
|
|
||||||
public float rot;
|
public float rot;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -40,7 +40,9 @@ public class MouseFol : MonoBehaviour
|
|||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
Vector2 campoint = Cam.ScreenToWorldPoint(Mouse.ReadValue<Vector2>());
|
Aim.performed += _ => tpStand();
|
||||||
|
Aim.canceled += _ => deTpStand();
|
||||||
|
Vector2 campoint = Camera.main.ScreenToWorldPoint(Mouse.ReadValue<Vector2>());
|
||||||
rot = (Mathf.Atan2((transform.position.y - campoint.y), (transform.position.x - campoint.x)) * Mathf.Rad2Deg) + 180;
|
rot = (Mathf.Atan2((transform.position.y - campoint.y), (transform.position.x - campoint.x)) * Mathf.Rad2Deg) + 180;
|
||||||
transform.rotation = Quaternion.AngleAxis(rot, Vector3.forward);
|
transform.rotation = Quaternion.AngleAxis(rot, Vector3.forward);
|
||||||
if (Aim.IsPressed())
|
if (Aim.IsPressed())
|
||||||
@ -55,11 +57,21 @@ public class MouseFol : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Rend.flipY = true;
|
Rend.flipY = true;
|
||||||
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, 0.25f, 0);
|
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, 0.25f, 0);
|
||||||
|
if (hand.transform.childCount > 0)
|
||||||
|
{
|
||||||
|
Transform gun = hand.transform.GetChild(0);
|
||||||
|
gun.GetComponent<SpriteRenderer>().flipY = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Rend.flipY = false;
|
Rend.flipY = false;
|
||||||
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, -0.25f, 0);
|
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, -0.25f, 0);
|
||||||
|
if (hand.transform.childCount > 0)
|
||||||
|
{
|
||||||
|
Transform gun = hand.transform.GetChild(0);
|
||||||
|
gun.GetComponent<SpriteRenderer>().flipY = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -70,7 +82,14 @@ public class MouseFol : MonoBehaviour
|
|||||||
PL_Script.Overlap = new Vector2(6, 1);
|
PL_Script.Overlap = new Vector2(6, 1);
|
||||||
GR.localPosition = Vector3.zero;
|
GR.localPosition = Vector3.zero;
|
||||||
hand.SetActive(false);
|
hand.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void tpStand()
|
||||||
|
{
|
||||||
|
PL_Trans.position = PL_Trans.position + new Vector3(0, 3.5f, 0);
|
||||||
|
}
|
||||||
|
private void deTpStand()
|
||||||
|
{
|
||||||
|
PL_Trans.position = PL_Trans.position - new Vector3(0, 3.5f, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,12 +5,14 @@ using UnityEngine;
|
|||||||
public class RatTrap : MonoBehaviour
|
public class RatTrap : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator trapAnimator;
|
public Animator trapAnimator;
|
||||||
|
private bool trigged;
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player") && !trigged)
|
||||||
{
|
{
|
||||||
Heart.HeartStrength -= 10;
|
trigged = true;
|
||||||
|
other.GetComponent<Health>().RemoveHP(10);
|
||||||
// Play the snap animation
|
// Play the snap animation
|
||||||
trapAnimator.SetTrigger("Snap");
|
trapAnimator.SetTrigger("Snap");
|
||||||
|
|
||||||
|
56
Assets/Scripts/Weapon.cs
Normal file
56
Assets/Scripts/Weapon.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Weapon : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private int maxAmmo;
|
||||||
|
[SerializeField] private float shootSpeed;
|
||||||
|
[SerializeField] private int damage;
|
||||||
|
[SerializeField] private bool fullAuto;
|
||||||
|
[SerializeField] private float shootPointHeight;
|
||||||
|
[SerializeField] private GameObject Bullet;
|
||||||
|
private int Ammo;
|
||||||
|
private bool shootDone;
|
||||||
|
private float Wait;
|
||||||
|
private Transform shootPoint;
|
||||||
|
private SpriteRenderer SR;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Ammo = maxAmmo;
|
||||||
|
shootPoint = transform.GetChild(0);
|
||||||
|
SR = transform.GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
public void shoot()
|
||||||
|
{
|
||||||
|
if(Ammo == 0 || Wait > 0 || shootDone && !fullAuto)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(!fullAuto)
|
||||||
|
{
|
||||||
|
shootDone = true;
|
||||||
|
}
|
||||||
|
Wait += shootSpeed;
|
||||||
|
GameObject bullet = GameObject.Instantiate(Bullet, shootPoint.position, transform.rotation);
|
||||||
|
bullet.GetComponent<Bullet>().setDmg = damage;
|
||||||
|
bullet.GetComponent<Bullet>().OwnTag = transform.tag;
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Wait -= Time.deltaTime;
|
||||||
|
Wait = Mathf.Clamp(Wait, 0, shootSpeed);
|
||||||
|
if(Wait == 0)
|
||||||
|
{
|
||||||
|
shootDone = false;
|
||||||
|
}
|
||||||
|
if(SR.flipY)
|
||||||
|
{
|
||||||
|
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, -shootPointHeight, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
shootPoint.localPosition = new Vector3(shootPoint.localPosition.x, shootPointHeight, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Weapon.cs.meta
Normal file
11
Assets/Scripts/Weapon.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2857247eb0cbbd43be5c68412690d4b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
38
Assets/Scripts/Weapons.cs
Normal file
38
Assets/Scripts/Weapons.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Weapons : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Inputs Input;
|
||||||
|
private InputAction Shoot;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Input = new Inputs();
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Shoot = Input.Movement.attack;
|
||||||
|
Shoot.Enable();
|
||||||
|
}
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Shoot.Disable();
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(Shoot.IsPressed())
|
||||||
|
{
|
||||||
|
shoot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void shoot()
|
||||||
|
{
|
||||||
|
if(transform.childCount > 0)
|
||||||
|
{
|
||||||
|
Transform gun = transform.GetChild(0);
|
||||||
|
gun.GetComponent<Weapon>().shoot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Weapons.cs.meta
Normal file
11
Assets/Scripts/Weapons.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 87300c79431bf0440bcfa28bae89965c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -5,11 +5,13 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Interactable
|
- Interactable
|
||||||
|
- Enemy
|
||||||
|
- Bullet
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- Player
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Ground
|
- Ground
|
||||||
@ -42,3 +44,6 @@ TagManager:
|
|||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: UI
|
||||||
|
uniqueID: 350189603
|
||||||
|
locked: 0
|
||||||
|
@ -9,10 +9,10 @@ EditorUserSettings:
|
|||||||
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-1:
|
RecentlyUsedSceneGuid-1:
|
||||||
value: 02095251535050595d5e0f2311735c44124f1c2e7b7077667f7e4560b7b3306b
|
value: 5602505007020f080f0b542740735e444e4e4973297a7667742c1f61b2e56668
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 5602505007020f080f0b542740735e444e4e4973297a7667742c1f61b2e56668
|
value: 02095251535050595d5e0f2311735c44124f1c2e7b7077667f7e4560b7b3306b
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
@ -19,9 +19,9 @@ MonoBehaviour:
|
|||||||
width: 1920
|
width: 1920
|
||||||
height: 997
|
height: 997
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Project
|
m_Title: Console
|
||||||
m_RootView: {fileID: 2}
|
m_RootView: {fileID: 2}
|
||||||
m_MinSize: {x: 875, y: 350}
|
m_MinSize: {x: 875, y: 421}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_Maximized: 1
|
m_Maximized: 1
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
@ -120,7 +120,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 300, y: 200}
|
m_MinSize: {x: 300, y: 200}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 90
|
controlID: 25
|
||||||
--- !u!114 &6
|
--- !u!114 &6
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -138,10 +138,10 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
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x: 0
|
x: 0
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y: 0
|
y: 0
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width: 303
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width: 304
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|
height: 947
|
||||||
m_MinSize: {x: 200, y: 200}
|
m_MinSize: {x: 201, y: 221}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4001, y: 4021}
|
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m_ActualView: {fileID: 12}
|
m_ActualView: {fileID: 12}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 12}
|
- {fileID: 12}
|
||||||
@ -164,14 +164,14 @@ MonoBehaviour:
|
|||||||
- {fileID: 9}
|
- {fileID: 9}
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 303
|
x: 304
|
||||||
y: 0
|
y: 0
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width: 1108
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width: 1109
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||||||
height: 947
|
height: 947
|
||||||
m_MinSize: {x: 100, y: 200}
|
m_MinSize: {x: 100, y: 200}
|
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m_MaxSize: {x: 8096, y: 16192}
|
m_MaxSize: {x: 8096, y: 16192}
|
||||||
vertical: 1
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vertical: 1
|
||||||
controlID: 91
|
controlID: 26
|
||||||
--- !u!114 &8
|
--- !u!114 &8
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -189,17 +189,17 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
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x: 0
|
x: 0
|
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y: 0
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y: 0
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width: 1108
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width: 1109
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height: 662
|
height: 661
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m_MinSize: {x: 202, y: 221}
|
m_MinSize: {x: 202, y: 221}
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m_MaxSize: {x: 4002, y: 4021}
|
m_MaxSize: {x: 4002, y: 4021}
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m_ActualView: {fileID: 13}
|
m_ActualView: {fileID: 13}
|
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m_Panes:
|
m_Panes:
|
||||||
- {fileID: 13}
|
- {fileID: 13}
|
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- {fileID: 14}
|
|
||||||
- {fileID: 17}
|
- {fileID: 17}
|
||||||
|
- {fileID: 14}
|
||||||
m_Selected: 0
|
m_Selected: 0
|
||||||
m_LastSelected: 1
|
m_LastSelected: 2
|
||||||
--- !u!114 &9
|
--- !u!114 &9
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -210,24 +210,24 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
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m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_AnimatorController: {fileID: 9100000, guid: 6b0aac9c28934ea58a29403562054c6a, type: 2}
|
m_AnimatorController: {fileID: 9100000, guid: 2dce173fef6995a458463a1e28ddf27e, type: 2}
|
||||||
m_BreadCrumbs:
|
m_BreadCrumbs:
|
||||||
- m_Target: {fileID: -9079914194315318268, guid: 6b0aac9c28934ea58a29403562054c6a, type: 2}
|
- m_Target: {fileID: 103221287831212599, guid: 2dce173fef6995a458463a1e28ddf27e, type: 2}
|
||||||
m_ScrollPosition: {x: 0, y: 0}
|
m_ScrollPosition: {x: 0, y: 0}
|
||||||
stateMachineGraph: {fileID: 0}
|
stateMachineGraph: {fileID: 0}
|
||||||
stateMachineGraphGUI: {fileID: 0}
|
stateMachineGraphGUI: {fileID: 0}
|
||||||
blendTreeGraph: {fileID: 0}
|
blendTreeGraph: {fileID: 0}
|
||||||
blendTreeGraphGUI: {fileID: 0}
|
blendTreeGraphGUI: {fileID: 0}
|
||||||
m_AutoLiveLink: 1
|
m_AutoLiveLink: 0
|
||||||
m_MiniTool: 0
|
m_MiniTool: 0
|
||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
m_IsLocked: 0
|
m_IsLocked: 0
|
||||||
@ -1066,9 +1100,9 @@ MonoBehaviour:
|
|||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1411
|
x: 1413
|
||||||
y: 73
|
y: 73
|
||||||
width: 508
|
width: 506
|
||||||
height: 926
|
height: 926
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user