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2 Commits

@ -0,0 +1,8 @@
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@ -80,6 +80,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Eat"",
""type"": ""Button"",
""id"": ""a761cafa-1722-4bd2-98c1-499a9ea745e4"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -192,6 +201,17 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""action"": ""attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b94ba9f1-c17e-4a53-a199-0fa543458a07"",
""path"": ""<Keyboard>/b"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Eat"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@ -206,6 +226,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true);
m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true);
m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true);
m_Movement_Eat = m_Movement.FindAction("Eat", throwIfNotFound: true);
}
public void Dispose()
@ -271,6 +292,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
private readonly InputAction m_Movement_Nextweapon;
private readonly InputAction m_Movement_Lastweapon;
private readonly InputAction m_Movement_attack;
private readonly InputAction m_Movement_Eat;
public struct MovementActions
{
private @Inputs m_Wrapper;
@ -281,6 +303,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon;
public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon;
public InputAction @attack => m_Wrapper.m_Movement_attack;
public InputAction @Eat => m_Wrapper.m_Movement_Eat;
public InputActionMap Get() { return m_Wrapper.m_Movement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -308,6 +331,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@Eat.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
}
m_Wrapper.m_MovementActionsCallbackInterface = instance;
if (instance != null)
@ -330,6 +356,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@attack.started += instance.OnAttack;
@attack.performed += instance.OnAttack;
@attack.canceled += instance.OnAttack;
@Eat.started += instance.OnEat;
@Eat.performed += instance.OnEat;
@Eat.canceled += instance.OnEat;
}
}
}
@ -342,5 +371,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
void OnNextweapon(InputAction.CallbackContext context);
void OnLastweapon(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnEat(InputAction.CallbackContext context);
}
}

@ -58,6 +58,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Eat",
"type": "Button",
"id": "a761cafa-1722-4bd2-98c1-499a9ea745e4",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -170,6 +179,17 @@
"action": "attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "b94ba9f1-c17e-4a53-a199-0fa543458a07",
"path": "<Keyboard>/b",
"interactions": "",
"processors": "",
"groups": "",
"action": "Eat",
"isComposite": false,
"isPartOfComposite": false
}
]
}

@ -1,23 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ItemColliector : MonoBehaviour
{
private int Blue_Cheese = 0;
public TMP_Text BlueCheeseText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Blue Cheese"))
{
Destroy(collision.gameObject);
Blue_Cheese++;
Debug.Log("Blue Cheeses: " + Blue_Cheese);
BlueCheeseText.text = "Blue Cheese: " + Blue_Cheese;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Pizza_Script : MonoBehaviour
{
private int Pizza = 0;
[SerializeField] private TMP_Text PizzaText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Pizza"))
{
Destroy(collision.gameObject);
Pizza++;
Debug.Log(Pizza);
PizzaText.text = "" + Pizza;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitcher : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Back()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
}

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Title: Deal of the Day
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m_Name: Pizza
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlueCheeseCollect : MonoBehaviour
{
private int Cheese = 0;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese: " + Cheese);
}
}
}

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlueCheeseCollect : MonoBehaviour
public class Buyer : MonoBehaviour
{
// Start is called before the first frame update
void Start()

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class CheeseCollector : MonoBehaviour
{
private int Cheese = 0;
[SerializeField] private TMP_Text CheeseText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese:" + Cheese);
CheeseText.text = "Cheese:" + Cheese;
}
}
}

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@ -0,0 +1,66 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.InputSystem;
public class ItemColliector : MonoBehaviour
{
private int Blue_Cheese = 0;
public TMP_Text BlueCheeseText;
private Inputs Input;
private InputAction Eat;
public float Speed;
private PlayerMovement Player;
private float SpeedTime;
private void Awake()
{
Input = new Inputs();
Player = gameObject.GetComponent<PlayerMovement>();
}
private void OnEnable()
{
Eat = Input.Movement.Eat;
Eat.Enable();
}
private void OnDisable()
{
Eat.Disable();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Blue Cheese"))
{
Destroy(collision.gameObject);
Blue_Cheese++;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
}
}
private void Update()
{
Eat.performed += _ => Eating();
SpeedTime -= Time.deltaTime;
Mathf.Clamp(SpeedTime, 0, 100);
if(SpeedTime <= 0)
{
Player.speedBoost = 1;
}
}
private void Eating()
{
if (Blue_Cheese > 0 && SpeedTime <= 0)
{
Blue_Cheese--;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
Player.speedBoost = 1.5f;
SpeedTime = 10;
}
}
}

@ -16,6 +16,7 @@ public class PlayerMovement : MonoBehaviour
private ParticleSystem Fart;
private float x;
private int usedash;
[NonSerialized]public float speedBoost = 1;
public LayerMask g;
public Vector2 dashvec;
public float drag;
@ -50,7 +51,7 @@ public class PlayerMovement : MonoBehaviour
Jump.performed += _ => jump();
Dash.performed += _ => dash();
Vector2 Force = Walk.ReadValue<Vector2>();
rb.velocity = new Vector2(x + Force.x * Speed, rb.velocity.y);
rb.velocity = new Vector2(x + Force.x * Speed * speedBoost, rb.velocity.y);
if (Force.x < 0)
{
if (x > 0)

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ShopMenu", menuName = "scriptable Objects/New Shopt Item", order = 1)]
public class ShopItemOP : ScriptableObject
{
public string Title;
public string Explanation;
public int BaseCost;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShopManagerScript : MonoBehaviour
{
public int Cheese;
public TMP_Text CheeseUI;
public ShopItemOP[] shopItemsOP;
public GameObject[] shopPanels;
public Button[] MyPurchaseBTNS;
void Start()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].SetActive(true);
}
CheeseUI.text = "Cheese: " + Cheese.ToString();
LoadPanels();
CheckPurchaseable();
}
void Update()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if(shopPanels[i].GetComponent<ShopTemplate>().down)
{
shopPanels[i].GetComponent<ShopTemplate>().down = false;
PurchaseItem(i);
}
}
}
public void AddCheese()
{
Cheese++;
CheeseUI.text = "Cheese: " + Cheese.ToString();
CheckPurchaseable();
}
public void CheckPurchaseable()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if (Cheese >= shopItemsOP[i].BaseCost)
{
MyPurchaseBTNS[i].interactable = true;
}
else
{
MyPurchaseBTNS[i].interactable = false;
}
}
}
public void PurchaseItem(int BtnNO)
{
if (Cheese >= shopItemsOP[BtnNO].BaseCost)
{
Cheese = Cheese - shopItemsOP[BtnNO].BaseCost;
CheeseUI.text = "Cheese : " + Cheese.ToString();
CheckPurchaseable();
}
}
public void LoadPanels()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].GetComponent<ShopTemplate>().titleTxt.text = shopItemsOP[i].Title;
shopPanels[i].GetComponent<ShopTemplate>().explanationTxt.text = shopItemsOP[i].Explanation;
shopPanels[i].GetComponent<ShopTemplate>().prizeTxt.text = "Cheese: " + shopItemsOP[i].BaseCost.ToString();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ShopTemplate : MonoBehaviour
{
public TMP_Text titleTxt;
public TMP_Text explanationTxt;
public TMP_Text prizeTxt;
public bool down;
public void Switch()
{
if(down)
{
down = false;
return;
}
down = true;
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}

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@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
public void Test()
{
Debug.Log("ItWorks");
}
}

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