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No commits in common. '16f14baf55ade5c5ef66cc5c7de1a3cd4f3dd86d' and 'fccb00e54ca5bed9f93c702c823eb993887743ad' have entirely different histories.

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@ -107,15 +107,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Eat"",
""type"": ""Button"",
""id"": ""c0a3cd1e-8946-4ce6-80e8-2efe992809a7"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -261,17 +252,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""action"": ""Mouse_Pos"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5f2b2db3-f57a-4450-9657-8dac2df34b4d"",
""path"": ""<Keyboard>/1"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Eat"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@ -289,7 +269,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
m_Movement_Aim = m_Movement.FindAction("Aim", throwIfNotFound: true);
m_Movement_Interact = m_Movement.FindAction("Interact", throwIfNotFound: true);
m_Movement_Mouse_Pos = m_Movement.FindAction("Mouse_Pos", throwIfNotFound: true);
m_Movement_Eat = m_Movement.FindAction("Eat", throwIfNotFound: true);
}
public void Dispose()
@ -358,7 +337,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
private readonly InputAction m_Movement_Aim;
private readonly InputAction m_Movement_Interact;
private readonly InputAction m_Movement_Mouse_Pos;
private readonly InputAction m_Movement_Eat;
public struct MovementActions
{
private @Inputs m_Wrapper;
@ -372,7 +350,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
public InputAction @Aim => m_Wrapper.m_Movement_Aim;
public InputAction @Interact => m_Wrapper.m_Movement_Interact;
public InputAction @Mouse_Pos => m_Wrapper.m_Movement_Mouse_Pos;
public InputAction @Eat => m_Wrapper.m_Movement_Eat;
public InputActionMap Get() { return m_Wrapper.m_Movement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -409,9 +386,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@Mouse_Pos.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
@Mouse_Pos.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
@Mouse_Pos.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
@Eat.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
}
m_Wrapper.m_MovementActionsCallbackInterface = instance;
if (instance != null)
@ -443,9 +417,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@Mouse_Pos.started += instance.OnMouse_Pos;
@Mouse_Pos.performed += instance.OnMouse_Pos;
@Mouse_Pos.canceled += instance.OnMouse_Pos;
@Eat.started += instance.OnEat;
@Eat.performed += instance.OnEat;
@Eat.canceled += instance.OnEat;
}
}
}
@ -461,6 +432,5 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
void OnAim(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnMouse_Pos(InputAction.CallbackContext context);
void OnEat(InputAction.CallbackContext context);
}
}

@ -85,15 +85,6 @@
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Eat",
"type": "Button",
"id": "c0a3cd1e-8946-4ce6-80e8-2efe992809a7",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
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@ -239,17 +230,6 @@
"action": "Mouse_Pos",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "5f2b2db3-f57a-4450-9657-8dac2df34b4d",
"path": "<Keyboard>/1",
"interactions": "",
"processors": "",
"groups": "",
"action": "Eat",
"isComposite": false,
"isPartOfComposite": false
}
]
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
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[SerializeField] private TMP_Text PizzaText;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitcher : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Back()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
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m_EditorClassIdentifier:
Title: Bullets
Explanation: You will get a clip- I mean MAG... of bullets. There will be 10 bullets
in total.
BaseCost: 20

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@ -1,23 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlueCheeseCollect : MonoBehaviour
{
private int Cheese = 0;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese: " + Cheese);
}
}
}

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@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Buyer : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class CheeseCollector : MonoBehaviour
{
private int Cheese = 0;
[SerializeField] private TMP_Text CheeseText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese:" + Cheese);
CheeseText.text = "Cheese:" + Cheese;
}
}
}

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@ -20,17 +20,4 @@ public class Interactable : MonoBehaviour
{
SceneManager.LoadScene(1);
}
public void M1()
{
gbs.Shop.SetActive(true);
}
}
public static class gbs
{
public static GameObject Shop;
public static void Start()
{
Shop = GameObject.Find("Shop");
Shop.SetActive(false);
}
}

@ -1,66 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.InputSystem;
public class ItemColliector : MonoBehaviour
{
private int Blue_Cheese = 0;
public TMP_Text BlueCheeseText;
private Inputs Input;
private InputAction Eat;
public float Speed;
private PlayerMovement Player;
private float SpeedTime;
private void Awake()
{
Input = new Inputs();
Player = gameObject.GetComponent<PlayerMovement>();
}
private void OnEnable()
{
Eat = Input.Movement.Eat;
Eat.Enable();
}
private void OnDisable()
{
Eat.Disable();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Blue Cheese"))
{
Destroy(collision.gameObject);
Blue_Cheese++;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
}
}
private void Update()
{
Eat.performed += _ => Eating();
SpeedTime -= Time.deltaTime;
Mathf.Clamp(SpeedTime, 0, 100);
if(SpeedTime <= 0)
{
//Player.speedBoost = 1;
}
}
private void Eating()
{
if (Blue_Cheese > 0 && SpeedTime <= 0)
{
Blue_Cheese--;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
//Player.speedBoost = 1.5f;
SpeedTime = 10;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ShopMenu", menuName = "scriptable Objects/New Shopt Item", order = 1)]
public class ShopItemOP : ScriptableObject
{
public string Title;
public string Explanation;
public int BaseCost;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShopManagerScript : MonoBehaviour
{
public int Cheese;
public TMP_Text CheeseUI;
public ShopItemOP[] shopItemsOP;
public GameObject[] shopPanels;
public Button[] MyPurchaseBTNS;
void Start()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].SetActive(true);
}
CheeseUI.text = "Cheese: " + Cheese.ToString();
LoadPanels();
CheckPurchaseable();
}
void Update()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if(shopPanels[i].GetComponent<ShopTemplate>().down)
{
shopPanels[i].GetComponent<ShopTemplate>().down = false;
PurchaseItem(i);
}
}
}
public void AddCheese()
{
Cheese++;
CheeseUI.text = "Cheese: " + Cheese.ToString();
CheckPurchaseable();
}
public void CheckPurchaseable()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if (Cheese >= shopItemsOP[i].BaseCost)
{
MyPurchaseBTNS[i].interactable = true;
}
else
{
MyPurchaseBTNS[i].interactable = false;
}
}
}
public void PurchaseItem(int BtnNO)
{
if (Cheese >= shopItemsOP[BtnNO].BaseCost)
{
Cheese = Cheese - shopItemsOP[BtnNO].BaseCost;
CheeseUI.text = "Cheese : " + Cheese.ToString();
CheckPurchaseable();
}
}
public void LoadPanels()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].GetComponent<ShopTemplate>().titleTxt.text = shopItemsOP[i].Title;
shopPanels[i].GetComponent<ShopTemplate>().explanationTxt.text = shopItemsOP[i].Explanation;
shopPanels[i].GetComponent<ShopTemplate>().prizeTxt.text = "Cheese: " + shopItemsOP[i].BaseCost.ToString();
}
}
}

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@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ShopTemplate : MonoBehaviour
{
public TMP_Text titleTxt;
public TMP_Text explanationTxt;
public TMP_Text prizeTxt;
public bool down;
public void Switch()
{
if(down)
{
down = false;
return;
}
down = true;
}
}

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@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Start_gbs : MonoBehaviour
{
void Start()
{
gbs.Start();
}
}

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@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
public void Test()
{
Debug.Log("ItWorks");
}
}

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