parent
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int AmountOfHearts = 1;
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public int HeartStrength = 14;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Materials/Grapic/Player Heart.png");
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Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform));
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}
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public void FixedUpdate()
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{
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}
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}
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Loading…
Reference in new issue