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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int AmountOfHearts = 1;
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public int HeartStrength = 14;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Materials/Grapic/Player Heart.png");
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Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform));
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}
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public void FixedUpdate()
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{
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}
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}
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@ -0,0 +1,11 @@
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||||||
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name: Player Heart_0
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rect:
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serializedVersion: 2
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x: 0
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||||||
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||||||
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edges: []
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weights: []
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- serializedVersion: 2
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name: Player Heart_1
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rect:
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serializedVersion: 2
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x: 15
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||||||
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alignment: 0
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||||||
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weights: []
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- serializedVersion: 2
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name: Player Heart_2
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rect:
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x: 30
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width: 15
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alignment: 0
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spriteID: c91a240d8fab03f4a8bc124d9219fe15
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edges: []
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weights: []
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- serializedVersion: 2
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name: Player Heart_3
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rect:
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serializedVersion: 2
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x: 0
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y: 45
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||||||
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||||||
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||||||
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||||||
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edges: []
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weights: []
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- serializedVersion: 2
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name: Player Heart_4
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rect:
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serializedVersion: 2
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x: 15
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y: 45
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alignment: 0
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||||||
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||||||
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spriteID: 14a589b3a1679f0499387ef4fe50d9d2
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internalID: -966956891
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Player Heart_5
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rect:
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serializedVersion: 2
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x: 30
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y: 45
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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spriteID: 7cf5cde45a581c74a9c535c5d4e4b396
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internalID: 311975873
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Player Heart_6
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rect:
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Loading…
Reference in new issue