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@ -1,23 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ItemColliector : MonoBehaviour
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{
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private int Blue_Cheese = 0;
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public TMP_Text BlueCheeseText;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.CompareTag("Blue Cheese"))
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{
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Destroy(collision.gameObject);
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Blue_Cheese++;
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Debug.Log("Blue Cheeses: " + Blue_Cheese);
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BlueCheeseText.text = "Blue Cheese: " + Blue_Cheese;
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class Pizza_Script : MonoBehaviour
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{
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private int Pizza = 0;
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[SerializeField] private TMP_Text PizzaText;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.CompareTag("Pizza"))
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{
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Destroy(collision.gameObject);
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Pizza++;
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Debug.Log(Pizza);
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PizzaText.text = "" + Pizza;
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}
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}
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||||||
|
m_Name: Pizza
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
Title: Pizza
|
||||||
|
Explanation: A pizza that allows you to carry it around. Once eaten it will give
|
||||||
|
you 14hp/a full heart of health
|
||||||
|
BaseCost: 20
|
@ -0,0 +1,8 @@
|
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|
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|
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|
m_Name: ShopMenu 1
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
Title: Blue Cheese
|
||||||
|
Explanation: A mysterious (radioactive) cheese that gives you a speedboost for
|
||||||
|
10 seconds. Can't eat many at once.
|
||||||
|
BaseCost: 15
|
@ -0,0 +1,8 @@
|
|||||||
|
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|
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|
||||||
|
m_Name: ShopMenu
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
Title: Bullets
|
||||||
|
Explanation: You will get a clip- I mean MAG... of bullets. There will be 10 bullets
|
||||||
|
in total.
|
||||||
|
BaseCost: 20
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d8824d51a0159c4c97ed711fe077aac
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|
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|
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BlueCheeseCollect : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private int Cheese = 0;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Cheese"))
|
||||||
|
{
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
Cheese++;
|
||||||
|
Debug.Log("Cheese: " + Cheese);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
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|
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|
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|
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|
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|
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
|
||||||
|
public class CheeseCollector : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private int Cheese = 0;
|
||||||
|
|
||||||
|
[SerializeField] private TMP_Text CheeseText;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Cheese"))
|
||||||
|
{
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
Cheese++;
|
||||||
|
Debug.Log("Cheese:" + Cheese);
|
||||||
|
CheeseText.text = "Cheese:" + Cheese;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
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|
|||||||
|
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|
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|
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|
icon: {instanceID: 0}
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|
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|
||||||
|
assetBundleName:
|
||||||
|
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|
@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class ItemColliector : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int Blue_Cheese = 0;
|
||||||
|
|
||||||
|
public TMP_Text BlueCheeseText;
|
||||||
|
private Inputs Input;
|
||||||
|
private InputAction Eat;
|
||||||
|
public float Speed;
|
||||||
|
private PlayerMovement Player;
|
||||||
|
private float SpeedTime;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Input = new Inputs();
|
||||||
|
Player = gameObject.GetComponent<PlayerMovement>();
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Eat = Input.Movement.Eat;
|
||||||
|
Eat.Enable();
|
||||||
|
}
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Eat.Disable();
|
||||||
|
}
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Blue Cheese"))
|
||||||
|
{
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
Blue_Cheese++;
|
||||||
|
Debug.Log(Blue_Cheese);
|
||||||
|
BlueCheeseText.text = "" + Blue_Cheese;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Eat.performed += _ => Eating();
|
||||||
|
SpeedTime -= Time.deltaTime;
|
||||||
|
Mathf.Clamp(SpeedTime, 0, 100);
|
||||||
|
if(SpeedTime <= 0)
|
||||||
|
{
|
||||||
|
Player.speedBoost = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Eating()
|
||||||
|
{
|
||||||
|
if (Blue_Cheese > 0 && SpeedTime <= 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
Blue_Cheese--;
|
||||||
|
Debug.Log(Blue_Cheese);
|
||||||
|
BlueCheeseText.text = "" + Blue_Cheese;
|
||||||
|
Player.speedBoost = 1.5f;
|
||||||
|
SpeedTime = 10;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "ShopMenu", menuName = "scriptable Objects/New Shopt Item", order = 1)]
|
||||||
|
public class ShopItemOP : ScriptableObject
|
||||||
|
{
|
||||||
|
public string Title;
|
||||||
|
public string Explanation;
|
||||||
|
public int BaseCost;
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64e61af43a9030e4baf25342f43b5350
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,80 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class ShopManagerScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int Cheese;
|
||||||
|
public TMP_Text CheeseUI;
|
||||||
|
public ShopItemOP[] shopItemsOP;
|
||||||
|
public GameObject[] shopPanels;
|
||||||
|
public Button[] MyPurchaseBTNS;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shopItemsOP.Length; i++)
|
||||||
|
{
|
||||||
|
shopPanels[i].SetActive(true);
|
||||||
|
}
|
||||||
|
CheeseUI.text = "Cheese: " + Cheese.ToString();
|
||||||
|
LoadPanels();
|
||||||
|
CheckPurchaseable();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shopItemsOP.Length; i++)
|
||||||
|
{
|
||||||
|
if(shopPanels[i].GetComponent<ShopTemplate>().down)
|
||||||
|
{
|
||||||
|
shopPanels[i].GetComponent<ShopTemplate>().down = false;
|
||||||
|
PurchaseItem(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddCheese()
|
||||||
|
{
|
||||||
|
Cheese++;
|
||||||
|
CheeseUI.text = "Cheese: " + Cheese.ToString();
|
||||||
|
CheckPurchaseable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckPurchaseable()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shopItemsOP.Length; i++)
|
||||||
|
{
|
||||||
|
if (Cheese >= shopItemsOP[i].BaseCost)
|
||||||
|
{
|
||||||
|
MyPurchaseBTNS[i].interactable = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MyPurchaseBTNS[i].interactable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PurchaseItem(int BtnNO)
|
||||||
|
{
|
||||||
|
if (Cheese >= shopItemsOP[BtnNO].BaseCost)
|
||||||
|
{
|
||||||
|
Cheese = Cheese - shopItemsOP[BtnNO].BaseCost;
|
||||||
|
CheeseUI.text = "Cheese : " + Cheese.ToString();
|
||||||
|
CheckPurchaseable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadPanels()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shopItemsOP.Length; i++)
|
||||||
|
{
|
||||||
|
shopPanels[i].GetComponent<ShopTemplate>().titleTxt.text = shopItemsOP[i].Title;
|
||||||
|
shopPanels[i].GetComponent<ShopTemplate>().explanationTxt.text = shopItemsOP[i].Explanation;
|
||||||
|
shopPanels[i].GetComponent<ShopTemplate>().prizeTxt.text = "Cheese: " + shopItemsOP[i].BaseCost.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
||||||
|
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|
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|
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|
||||||
|
serializedVersion: 2
|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
public class ShopTemplate : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TMP_Text titleTxt;
|
||||||
|
public TMP_Text explanationTxt;
|
||||||
|
public TMP_Text prizeTxt;
|
||||||
|
public bool down;
|
||||||
|
public void Switch()
|
||||||
|
{
|
||||||
|
if(down)
|
||||||
|
{
|
||||||
|
down = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
down = true;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
||||||
|
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|
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
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|
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|
executionOrder: 0
|
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|
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|
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class test : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void Test()
|
||||||
|
{
|
||||||
|
Debug.Log("ItWorks");
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|||||||
|
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|
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|
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|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- Press Start 2P
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
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|
useLegacyBoundsCalculation: 0
|
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|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
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|
assetBundleVariant:
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Loading…
Reference in new issue