finished the frog and made the heart script utalize the new health script

main
RedStealthDev 2 years ago
parent 8f52d3bcd0
commit ecc00cf7f1

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propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8111642542773480519, guid: 4073c57aacc64484e81291f66e3caa9a, type: 3}
propertyPath: HP
value:
objectReference: {fileID: 1864363026}
- target: {fileID: 8848157160217275324, guid: 4073c57aacc64484e81291f66e3caa9a, type: 3}
propertyPath: m_Camera
value:
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m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 4073c57aacc64484e81291f66e3caa9a, type: 3}
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@ -19,6 +19,10 @@ public class Bullet : MonoBehaviour
{
return;
}
if(other.CompareTag("Bullet"))
{
return;
}
if(other.TryGetComponent<Health>(out Health health))
{
health.RemoveHP(Damage);

@ -5,32 +5,39 @@ using UnityEngine;
public class Enemy_Frog : MonoBehaviour
{
public bool canMove;
Transform PL;
BoxCollider2D PL;
Rigidbody2D RB;
Animator Ani;
public LayerMask G;
public GameObject Tung;
GameObject Tunge;
LineRenderer LR;
public float wait;
public Transform ShootPoint;
private void Start()
{
RB = transform.GetComponent<Rigidbody2D>();
Ani = transform.GetComponent<Animator>();
LR = transform.GetComponent<LineRenderer>();
canMove = true;
wait = -2;
}
private void Update()
{
if(Tunge != null)
{
LR.positionCount = 2;
LR.SetPosition(0, transform.position);
LR.SetPosition(0, ShootPoint.position);
LR.SetPosition(1, Tunge.transform.position);
}
else
{
LR.positionCount = 0;
}
if(wait > 0)
{
wait -= Time.deltaTime;
}
if (!canMove)
{
return;
@ -46,24 +53,28 @@ public class Enemy_Frog : MonoBehaviour
}
private void FindPlayer()
{
if(Physics2D.OverlapCircle(transform.position, 50f, G))
if(Physics2D.OverlapCircle(transform.position, 100f, G))
{
PL = Physics2D.OverlapCircle(transform.position, 50f, G).transform;
PL = Physics2D.OverlapCircle(transform.position, 100f, G).transform.GetComponent<BoxCollider2D>();
}
}
private void GotPlayer()
{
if (!Physics2D.OverlapCircle(transform.position, 50f, G))
if (!Physics2D.OverlapCircle(transform.position, 100f, G))
{
PL = null;
return;
}
if (Vector2.Distance(transform.position, PL.position) >= 20)
if (Vector2.Distance(transform.position, PL.bounds.center) >= 60f)
{
JumpToPlayer();
return;
}
Attack();
if(wait < 0 && wait != -1)
{
Attack();
wait = -1;
}
}
private void Attack()
{
@ -72,14 +83,22 @@ public class Enemy_Frog : MonoBehaviour
}
private void JumpToPlayer()
{
RB.AddForce(new Vector2((PL.position - transform.position).normalized.x * 10, 10));
Ani.Play("Frog_Shoot");
if((PL.bounds.center - transform.position).normalized.x > 0)
{
transform.rotation = new Quaternion(0, 180, 0, 0);
}
else
{
transform.rotation = new Quaternion(0, 0, 0, 0);
}
RB.AddForce(new Vector2((PL.bounds.center - transform.position).normalized.x * 10, 30), ForceMode2D.Impulse);
Ani.Play("Frog_Run");
canMove = false;
}
public void shoot()
{
Tunge = GameObject.Instantiate(Tung, transform.position, Quaternion.AngleAxis((Mathf.Atan2((transform.position.y - PL.position.y), (transform.position.x - PL.position.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
Tunge.GetComponent<Bullet>().setDmg = 5;
Tunge.GetComponent<Bullet>().OwnTag = transform.tag;
Tunge = GameObject.Instantiate(Tung, ShootPoint.position, Quaternion.AngleAxis((Mathf.Atan2((ShootPoint.position.y - PL.bounds.center.y), (ShootPoint.position.x - PL.bounds.center.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
Tunge.GetComponent<Frog_Tung>().setDmg = 5;
Tunge.GetComponent<Frog_Tung>().OwnTag = transform.tag;
}
}

@ -6,6 +6,11 @@ public class Enemy_stat2 : StateMachineBehaviour
{
private bool no;
private float wait;
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
wait = 0;
no = false;
}
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if(no)

@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Frog_Tung : MonoBehaviour
{
public Rigidbody2D rb;
[System.NonSerialized]public int setDmg;
private int Damage;
[System.NonSerialized]public string OwnTag;
private bool ret;
private void Start()
{
Damage = setDmg;
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
}
private void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag(OwnTag))
{
if(ret)
{
other.GetComponent<Enemy_Frog>().canMove = true;
other.GetComponent<Enemy_Frog>().wait = 5;
other.GetComponent<Animator>().SetTrigger("exit");
GameObject.Destroy(this.gameObject);
}
return;
}
if(other.CompareTag("Bullet") || ret)
{
return;
}
if(other.TryGetComponent<Health>(out Health health))
{
health.RemoveHP(Damage);
}
rb.velocity = new Vector2(0, 0);
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
ret = true;
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 965024e47cb5cfc479c87e558d5f432f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -8,6 +8,7 @@ public class HeartScript : MonoBehaviour
private Sprite[] HeartImages;
private List<GameObject> Hearts = new List<GameObject>();
public GameObject HeartPrefab;
public Health PL_Health;
private void Start()
{
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
@ -15,7 +16,7 @@ public class HeartScript : MonoBehaviour
}
private void FixedUpdate()
{
int tempHP = Heart.HeartStrength;
int tempHP = PL_Health.Hp;
foreach(var item in Hearts)
{
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
@ -27,13 +28,9 @@ public class HeartScript : MonoBehaviour
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
Heart.HeartStrength += 13;
//.HeartStrength += 13;
}
}
public static class Heart
{
public static int HeartStrength = 0;
}

@ -5,12 +5,14 @@ using UnityEngine;
public class RatTrap : MonoBehaviour
{
public Animator trapAnimator;
private bool trigged;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
if (other.CompareTag("Player") && !trigged)
{
Heart.HeartStrength -= 10;
trigged = true;
other.GetComponent<Health>().RemoveHP(10);
// Play the snap animation
trapAnimator.SetTrigger("Snap");

@ -6,6 +6,7 @@ TagManager:
tags:
- Interactable
- Enemy
- Bullet
layers:
- Default
- TransparentFX

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width: 1920
height: 997
m_ShowMode: 4
m_Title: Project
m_Title: Console
m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 350}
m_MinSize: {x: 875, y: 421}
m_MaxSize: {x: 10000, y: 10000}
m_Maximized: 1
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@ -120,7 +120,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 0
controlID: 97
controlID: 25
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MonoBehaviour:
m_ObjectHideFlags: 52
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height: 947
m_MinSize: {x: 100, y: 200}
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vertical: 1
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controlID: 26
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
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m_EditorHideFlags: 0
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ProjectBrowser
m_Name: ConsoleWindow
m_EditorClassIdentifier:
m_Children: []
m_Position:
serializedVersion: 2
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y: 661
width: 1110
width: 1109
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m_MaxSize: {x: 10002, y: 10021}
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m_MinSize: {x: 102, y: 121}
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m_Selected: 0
m_LastSelected: 1
--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
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m_Position:
serializedVersion: 2
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width: 507
height: 947
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
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width: 1107
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m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
@ -316,21 +316,21 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
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m_ExpandedIDs: 28fbffffcc620000
m_ExpandedIDs: 28fbffff
m_RenameOverlay:
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m_OriginalName: Tunge
m_Name:
m_OriginalName:
m_EditFieldRect:
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y: 0
width: 0
height: 0
m_UserData: -38224
m_UserData: 0
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m_IsRenaming: 0
m_OriginalEventType: 0
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m_SearchString:
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width: 1107
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m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
@ -560,7 +560,7 @@ MonoBehaviour:
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collapsed: 0
displayed: 0
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snapOffset: {x: 0, y: 25}
snapOffsetDelta: {x: 0, y: 0}
snapCorner: 0
id: Scene View/Particles
@ -620,9 +620,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
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m_Target: {x: -9.385566, y: 32.871357, z: -0.7299505}
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m_Value: {x: -9.385566, y: 32.871357, z: -0.7299505}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@ -673,9 +673,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 55.383934
m_Target: 82.99505
speed: 2
m_Value: 55.383934
m_Value: 82.99505
m_Ortho:
m_Target: 1
speed: 2
@ -774,18 +774,18 @@ MonoBehaviour:
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m_MarginLeft: 0
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width: 1288.7885
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m_MinimalGUI: 1
m_defaultScale: 0.8597222
m_LastWindowPixelSize: {x: 1108, y: 640}
@ -847,10 +847,10 @@ MonoBehaviour:
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 159}
m_SelectedIDs: 96650000
m_LastClickedID: 26006
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m_RenameOverlay:
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m_Name:
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scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 000000006465000066650000686500006a6500006c6500006e65000070650000726500007465000076650000786500007a650000
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m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -903,8 +903,8 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
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m_SelectedInstanceIDs: ea620000
m_LastClickedInstanceID: 25322
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c623000092720000386300001a6300009a660000d49e0000000000002a640000cc800000
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m_LockTracker:
m_IsLocked: 0
m_LastSelectedObjectID: 25292
m_LastSelectedObjectID: 25322
--- !u!114 &17
MonoBehaviour:
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