finished the frog and made the heart script utalize the new health script

main
RedStealthDev 2 years ago
parent 8f52d3bcd0
commit ecc00cf7f1

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value:
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@ -19,6 +19,10 @@ public class Bullet : MonoBehaviour
{ {
return; return;
} }
if(other.CompareTag("Bullet"))
{
return;
}
if(other.TryGetComponent<Health>(out Health health)) if(other.TryGetComponent<Health>(out Health health))
{ {
health.RemoveHP(Damage); health.RemoveHP(Damage);

@ -5,32 +5,39 @@ using UnityEngine;
public class Enemy_Frog : MonoBehaviour public class Enemy_Frog : MonoBehaviour
{ {
public bool canMove; public bool canMove;
Transform PL; BoxCollider2D PL;
Rigidbody2D RB; Rigidbody2D RB;
Animator Ani; Animator Ani;
public LayerMask G; public LayerMask G;
public GameObject Tung; public GameObject Tung;
GameObject Tunge; GameObject Tunge;
LineRenderer LR; LineRenderer LR;
public float wait;
public Transform ShootPoint;
private void Start() private void Start()
{ {
RB = transform.GetComponent<Rigidbody2D>(); RB = transform.GetComponent<Rigidbody2D>();
Ani = transform.GetComponent<Animator>(); Ani = transform.GetComponent<Animator>();
LR = transform.GetComponent<LineRenderer>(); LR = transform.GetComponent<LineRenderer>();
canMove = true; canMove = true;
wait = -2;
} }
private void Update() private void Update()
{ {
if(Tunge != null) if(Tunge != null)
{ {
LR.positionCount = 2; LR.positionCount = 2;
LR.SetPosition(0, transform.position); LR.SetPosition(0, ShootPoint.position);
LR.SetPosition(1, Tunge.transform.position); LR.SetPosition(1, Tunge.transform.position);
} }
else else
{ {
LR.positionCount = 0; LR.positionCount = 0;
} }
if(wait > 0)
{
wait -= Time.deltaTime;
}
if (!canMove) if (!canMove)
{ {
return; return;
@ -46,24 +53,28 @@ public class Enemy_Frog : MonoBehaviour
} }
private void FindPlayer() private void FindPlayer()
{ {
if(Physics2D.OverlapCircle(transform.position, 50f, G)) if(Physics2D.OverlapCircle(transform.position, 100f, G))
{ {
PL = Physics2D.OverlapCircle(transform.position, 50f, G).transform; PL = Physics2D.OverlapCircle(transform.position, 100f, G).transform.GetComponent<BoxCollider2D>();
} }
} }
private void GotPlayer() private void GotPlayer()
{ {
if (!Physics2D.OverlapCircle(transform.position, 50f, G)) if (!Physics2D.OverlapCircle(transform.position, 100f, G))
{ {
PL = null; PL = null;
return; return;
} }
if (Vector2.Distance(transform.position, PL.position) >= 20) if (Vector2.Distance(transform.position, PL.bounds.center) >= 60f)
{ {
JumpToPlayer(); JumpToPlayer();
return; return;
} }
Attack(); if(wait < 0 && wait != -1)
{
Attack();
wait = -1;
}
} }
private void Attack() private void Attack()
{ {
@ -72,14 +83,22 @@ public class Enemy_Frog : MonoBehaviour
} }
private void JumpToPlayer() private void JumpToPlayer()
{ {
RB.AddForce(new Vector2((PL.position - transform.position).normalized.x * 10, 10)); if((PL.bounds.center - transform.position).normalized.x > 0)
Ani.Play("Frog_Shoot"); {
transform.rotation = new Quaternion(0, 180, 0, 0);
}
else
{
transform.rotation = new Quaternion(0, 0, 0, 0);
}
RB.AddForce(new Vector2((PL.bounds.center - transform.position).normalized.x * 10, 30), ForceMode2D.Impulse);
Ani.Play("Frog_Run");
canMove = false; canMove = false;
} }
public void shoot() public void shoot()
{ {
Tunge = GameObject.Instantiate(Tung, transform.position, Quaternion.AngleAxis((Mathf.Atan2((transform.position.y - PL.position.y), (transform.position.x - PL.position.x)) * Mathf.Rad2Deg) + 180, Vector3.forward)); Tunge = GameObject.Instantiate(Tung, ShootPoint.position, Quaternion.AngleAxis((Mathf.Atan2((ShootPoint.position.y - PL.bounds.center.y), (ShootPoint.position.x - PL.bounds.center.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
Tunge.GetComponent<Bullet>().setDmg = 5; Tunge.GetComponent<Frog_Tung>().setDmg = 5;
Tunge.GetComponent<Bullet>().OwnTag = transform.tag; Tunge.GetComponent<Frog_Tung>().OwnTag = transform.tag;
} }
} }

@ -6,6 +6,11 @@ public class Enemy_stat2 : StateMachineBehaviour
{ {
private bool no; private bool no;
private float wait; private float wait;
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
wait = 0;
no = false;
}
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{ {
if(no) if(no)

@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Frog_Tung : MonoBehaviour
{
public Rigidbody2D rb;
[System.NonSerialized]public int setDmg;
private int Damage;
[System.NonSerialized]public string OwnTag;
private bool ret;
private void Start()
{
Damage = setDmg;
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
}
private void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag(OwnTag))
{
if(ret)
{
other.GetComponent<Enemy_Frog>().canMove = true;
other.GetComponent<Enemy_Frog>().wait = 5;
other.GetComponent<Animator>().SetTrigger("exit");
GameObject.Destroy(this.gameObject);
}
return;
}
if(other.CompareTag("Bullet") || ret)
{
return;
}
if(other.TryGetComponent<Health>(out Health health))
{
health.RemoveHP(Damage);
}
rb.velocity = new Vector2(0, 0);
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
ret = true;
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 965024e47cb5cfc479c87e558d5f432f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -8,6 +8,7 @@ public class HeartScript : MonoBehaviour
private Sprite[] HeartImages; private Sprite[] HeartImages;
private List<GameObject> Hearts = new List<GameObject>(); private List<GameObject> Hearts = new List<GameObject>();
public GameObject HeartPrefab; public GameObject HeartPrefab;
public Health PL_Health;
private void Start() private void Start()
{ {
HeartImages = Resources.LoadAll<Sprite>("Player Heart"); HeartImages = Resources.LoadAll<Sprite>("Player Heart");
@ -15,7 +16,7 @@ public class HeartScript : MonoBehaviour
} }
private void FixedUpdate() private void FixedUpdate()
{ {
int tempHP = Heart.HeartStrength; int tempHP = PL_Health.Hp;
foreach(var item in Hearts) foreach(var item in Hearts)
{ {
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)]; item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
@ -27,13 +28,9 @@ public class HeartScript : MonoBehaviour
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform)); Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13]; Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0); Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
Heart.HeartStrength += 13; //.HeartStrength += 13;
} }
} }
public static class Heart
{
public static int HeartStrength = 0;
}

@ -5,12 +5,14 @@ using UnityEngine;
public class RatTrap : MonoBehaviour public class RatTrap : MonoBehaviour
{ {
public Animator trapAnimator; public Animator trapAnimator;
private bool trigged;
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if (other.CompareTag("Player")) if (other.CompareTag("Player") && !trigged)
{ {
Heart.HeartStrength -= 10; trigged = true;
other.GetComponent<Health>().RemoveHP(10);
// Play the snap animation // Play the snap animation
trapAnimator.SetTrigger("Snap"); trapAnimator.SetTrigger("Snap");

@ -6,6 +6,7 @@ TagManager:
tags: tags:
- Interactable - Interactable
- Enemy - Enemy
- Bullet
layers: layers:
- Default - Default
- TransparentFX - TransparentFX

@ -19,9 +19,9 @@ MonoBehaviour:
width: 1920 width: 1920
height: 997 height: 997
m_ShowMode: 4 m_ShowMode: 4
m_Title: Project m_Title: Console
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 350} m_MinSize: {x: 875, y: 421}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
m_Maximized: 1 m_Maximized: 1
--- !u!114 &2 --- !u!114 &2
@ -120,7 +120,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 97 controlID: 25
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -166,12 +166,12 @@ MonoBehaviour:
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x: 304 x: 304
y: 0 y: 0
width: 1110 width: 1109
height: 947 height: 947
m_MinSize: {x: 100, y: 200} m_MinSize: {x: 100, y: 200}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 98 controlID: 26
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -189,7 +189,7 @@ MonoBehaviour:
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y: 0 y: 0
width: 1110 width: 1109
height: 661 height: 661
m_MinSize: {x: 202, y: 221} m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4002, y: 4021}
@ -210,24 +210,24 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ProjectBrowser m_Name: ConsoleWindow
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 661 y: 661
width: 1110 width: 1109
height: 286 height: 286
m_MinSize: {x: 232, y: 271} m_MinSize: {x: 102, y: 121}
m_MaxSize: {x: 10002, y: 10021} m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 11}
m_Panes: m_Panes:
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- {fileID: 15} - {fileID: 15}
- {fileID: 16} - {fileID: 16}
m_Selected: 1 m_Selected: 0
m_LastSelected: 0 m_LastSelected: 1
--- !u!114 &10 --- !u!114 &10
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -243,9 +243,9 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1414 x: 1413
y: 0 y: 0
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height: 947 height: 947
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