Merge branch 'Main_Menu'

main
RedStealthDev 2 years ago
commit e5b99d3de3

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using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
private bool paused = false;
public GameObject homeObj;
public PlayerMovement mov;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
paused = !paused;
}
ToggleActive();
}
public void ResumeGame()
{
paused = false;
}
public void GoToHome()
{
mov.rb.position = homeObj.transform.position;
paused = false;
}
private void ToggleActive()
{
if (paused)
{
pauseMenu.SetActive(true);
Time.timeScale = 0;
}
else
{
pauseMenu.SetActive(false);
Time.timeScale = 1;
}
}
}

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using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine;
public class GameOverScreen : MonoBehaviour
{
public Text levelReached;
public void Setup(int score)
{
gameObject.SetActive(true);
levelReached.text = score.ToString() + " LEVEL";
}
public void RespawnButton() {
SceneManager.LoadScene("Main_Game");
}
public void SaveQuitButton()
{
SceneManager.LoadScene("Main_Menu");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoHome : MonoBehaviour
{
public GameObject homeObj;
public PlayerMovement mov;
public void GoToHome()
{
mov.rb.position = homeObj.transform.position;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Quitscript : MonoBehaviour
{
public void QuitGame()
{
Application.Quit();
Debug.Log("Quit!");
}
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using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
// Example class to save and load
[Serializable]
class PlayerData
{
public int score;
public string name;
}
class SaveLoad
{
// Save method
public void Save(PlayerData data, string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Create))
{
formatter.Serialize(stream, data);
}
}
// Load method
public PlayerData Load(string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Open))
{
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using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChangeButton : MonoBehaviour
{
public string sceneName;
public void ChangeScene()
{
SceneManager.LoadScene(sceneName);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class credit_script : MonoBehaviour
{
// Start is called before the first frame update
public void CreditsButton()
{
SceneManager.LoadScene("Main_Credits");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class play : MonoBehaviour
{
// Start is called before the first frame update
public void PlayButton()
{
SceneManager.LoadScene("Main_Game");
}
}

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The font file in this archive was created by Andrew Tyler www.AndrewTyler.net and font@andrewtyler.net
--
You are free:
to Share — to copy, distribute and transmit the work
Under the following conditions:
Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Noncommercial — You may not use this work for commercial purposes.
No Derivative Works — You may not alter, transform, or build upon this work.
--
http://creativecommons.org/licenses/by-nc-nd/3.0/us/
--

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