Merge branch 'Main_Menu'

main
RedStealthDev 2 years ago
commit e5b99d3de3

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using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
private bool paused = false;
public GameObject homeObj;
public PlayerMovement mov;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
paused = !paused;
}
ToggleActive();
}
public void ResumeGame()
{
paused = false;
}
public void GoToHome()
{
mov.rb.position = homeObj.transform.position;
paused = false;
}
private void ToggleActive()
{
if (paused)
{
pauseMenu.SetActive(true);
Time.timeScale = 0;
}
else
{
pauseMenu.SetActive(false);
Time.timeScale = 1;
}
}
}

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using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine;
public class GameOverScreen : MonoBehaviour
{
public Text levelReached;
public void Setup(int score)
{
gameObject.SetActive(true);
levelReached.text = score.ToString() + " LEVEL";
}
public void RespawnButton() {
SceneManager.LoadScene("Main_Game");
}
public void SaveQuitButton()
{
SceneManager.LoadScene("Main_Menu");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoHome : MonoBehaviour
{
public GameObject homeObj;
public PlayerMovement mov;
public void GoToHome()
{
mov.rb.position = homeObj.transform.position;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Quitscript : MonoBehaviour
{
public void QuitGame()
{
Application.Quit();
Debug.Log("Quit!");
}
}

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using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
// Example class to save and load
[Serializable]
class PlayerData
{
public int score;
public string name;
}
class SaveLoad
{
// Save method
public void Save(PlayerData data, string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Create))
{
formatter.Serialize(stream, data);
}
}
// Load method
public PlayerData Load(string fileName)
{
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream(fileName, FileMode.Open))
{
return (PlayerData)formatter.Deserialize(stream);
}
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChangeButton : MonoBehaviour
{
public string sceneName;
public void ChangeScene()
{
SceneManager.LoadScene(sceneName);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class credit_script : MonoBehaviour
{
// Start is called before the first frame update
public void CreditsButton()
{
SceneManager.LoadScene("Main_Credits");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class play : MonoBehaviour
{
// Start is called before the first frame update
public void PlayButton()
{
SceneManager.LoadScene("Main_Game");
}
}

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Noncommercial — You may not use this work for commercial purposes.
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In using this font you must comply with the licensing terms described in the
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