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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Quitscript : MonoBehaviour
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{
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public void QuitGame()
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{
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Application.Quit();
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Debug.Log("Quit!");
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}
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}
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fileFormatVersion: 2
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guid: 7075d8cc44c60404c9498235097a7670
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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