Moved some files and finished the heart script
This commit is contained in:
parent
f7b1945984
commit
9deef4de96
@ -1,30 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int AmountOfHearts = 1;
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public int HeartStrength = 14;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Materials/Grapic/Player Heart.png");
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Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform));
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}
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public void FixedUpdate()
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{
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}
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}
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@ -35,9 +35,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 5, y: -5}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 48, y: 48}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &3673570478624892709
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--- !u!222 &3673570478624892709
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CanvasRenderer:
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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8
Assets/Resources.meta
Normal file
8
Assets/Resources.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ef2e4b744eb18ed4388745de100c18d9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 609 B |
@ -113,6 +113,18 @@ TextureImporter:
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overridden: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: 4
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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sprites:
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sprites:
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@ -120,12 +132,12 @@ TextureImporter:
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name: Player Heart_0
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name: Player Heart_0
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 15
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y: 60
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y: 0
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -141,12 +153,12 @@ TextureImporter:
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name: Player Heart_1
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name: Player Heart_1
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 15
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x: 0
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y: 60
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y: 0
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -163,11 +175,11 @@ TextureImporter:
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 30
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x: 30
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y: 60
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y: 15
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -183,12 +195,12 @@ TextureImporter:
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name: Player Heart_3
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name: Player Heart_3
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 15
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y: 45
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y: 15
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -204,12 +216,12 @@ TextureImporter:
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name: Player Heart_4
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name: Player Heart_4
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 15
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x: 0
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y: 45
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y: 15
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -226,11 +238,11 @@ TextureImporter:
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 30
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x: 30
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y: 45
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y: 30
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -246,12 +258,12 @@ TextureImporter:
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name: Player Heart_6
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name: Player Heart_6
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 15
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y: 30
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y: 30
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -267,12 +279,12 @@ TextureImporter:
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name: Player Heart_7
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name: Player Heart_7
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 15
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x: 0
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y: 30
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y: 30
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -289,11 +301,11 @@ TextureImporter:
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 30
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x: 30
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y: 30
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y: 45
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -309,12 +321,12 @@ TextureImporter:
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name: Player Heart_9
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name: Player Heart_9
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 15
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y: 15
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y: 45
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -330,12 +342,12 @@ TextureImporter:
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name: Player Heart_10
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name: Player Heart_10
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 15
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x: 0
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y: 15
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y: 45
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -352,11 +364,11 @@ TextureImporter:
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 30
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x: 30
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y: 15
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y: 60
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -372,12 +384,12 @@ TextureImporter:
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name: Player Heart_12
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name: Player Heart_12
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 15
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y: 0
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y: 60
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -393,12 +405,12 @@ TextureImporter:
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name: Player Heart_13
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name: Player Heart_13
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 15
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x: 0
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y: 0
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y: 60
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width: 15
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width: 15
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height: 15
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height: 15
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@ -5436,8 +5436,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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HeartPrefab: {fileID: 3814295357292333890, guid: 48bd85a18b466444d828523869e4a40b, type: 3}
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HeartPrefab: {fileID: 3814295357292333890, guid: 48bd85a18b466444d828523869e4a40b, type: 3}
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AmountOfHearts: 1
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HeartStrength: 0
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HeartStrength: 14
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--- !u!114 &1433719853
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--- !u!114 &1433719853
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5490,7 +5489,7 @@ Canvas:
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m_RenderMode: 0
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m_RenderMode: 0
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m_Camera: {fileID: 0}
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_PixelPerfect: 1
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m_ReceivesEvents: 1
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m_ReceivesEvents: 1
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m_OverrideSorting: 0
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_OverridePixelPerfect: 0
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40
Assets/Scripts/HeartScript.cs
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40
Assets/Scripts/HeartScript.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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private Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int HeartStrength = 0;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Player Heart");
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AddHeart();
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}
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public void FixedUpdate()
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{
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int tempHP = HeartStrength;
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foreach(var item in Hearts)
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{
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item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
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tempHP -= 13;
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}
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}
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private void AddHeart()
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{
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Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
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Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
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Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
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HeartStrength += 14;
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}
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}
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@ -15,17 +15,17 @@ MonoBehaviour:
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m_Children:
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m_Children:
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- {fileID: 3}
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- {fileID: 3}
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- {fileID: 5}
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- {fileID: 5}
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- {fileID: 13}
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- {fileID: 12}
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m_Position:
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m_Position:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 0
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y: 30
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y: 30
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width: 1920
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width: 1920
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height: 927
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height: 947
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m_MinSize: {x: 300, y: 200}
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m_MinSize: {x: 300, y: 200}
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m_MaxSize: {x: 24288, y: 16192}
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m_MaxSize: {x: 24288, y: 16192}
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vertical: 0
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vertical: 0
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controlID: 6172
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controlID: 533
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--- !u!114 &2
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--- !u!114 &2
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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m_LastProjectPath: E:\Repos\RatAttack2D
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m_LastProjectPath: D:\repos\WIP\RatAttack2D
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m_LockTracker:
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m_LockTracker:
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m_IsLocked: 0
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m_IsLocked: 0
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m_FolderTreeState:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 5a6a0000
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m_SelectedIDs: fc630000
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m_LastClickedID: 27226
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m_LastClickedID: 25596
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m_ExpandedIDs: 00000000a0630000c26300005a6a000000ca9a3b
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m_ExpandedIDs: 00000000f66300000064000000ca9a3b
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -942,7 +908,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs: 00000000a0630000
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m_ExpandedIDs: 00000000f663000000ca9a3b
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -986,7 +952,7 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_OriginalEventType: 11
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m_IsRenamingFilename: 1
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m_IsRenamingFilename: 1
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m_ClientGUIView: {fileID: 0}
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m_ClientGUIView: {fileID: 9}
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m_CreateAssetUtility:
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m_CreateAssetUtility:
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m_EndAction: {fileID: 0}
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m_EndAction: {fileID: 0}
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m_InstanceID: 0
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m_InstanceID: 0
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@ -999,37 +965,6 @@ MonoBehaviour:
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m_SkipHiddenPackages: 0
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m_SkipHiddenPackages: 0
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m_DirectoriesAreaWidth: 123
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m_DirectoriesAreaWidth: 123
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--- !u!114 &17
|
--- !u!114 &17
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 12071, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Animation
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m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 302
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y: 735
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height: 264
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_LockTracker:
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m_IsLocked: 0
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m_LastSelectedObjectID: 25314
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--- !u!114 &18
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -1049,10 +984,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Tooltip:
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 1166
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x: 1405
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y: 143
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y: 73
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width: 338
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width: 514
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height: 592
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height: 926
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@ -1070,7 +1005,7 @@ MonoBehaviour:
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m_LockTracker:
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m_LockTracker:
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m_IsLocked: 0
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m_IsLocked: 0
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m_PreviewWindow: {fileID: 0}
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m_PreviewWindow: {fileID: 0}
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--- !u!114 &19
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--- !u!114 &18
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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|
Loading…
x
Reference in New Issue
Block a user