Moved some files and finished the heart script

pull/4/head
RedStealthDev 2 years ago
parent f7b1945984
commit 9deef4de96

@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeartScript : MonoBehaviour
{
Sprite[] HeartImages;
private List<GameObject> Hearts = new List<GameObject>();
public GameObject HeartPrefab;
public int AmountOfHearts = 1;
public int HeartStrength = 14;
private void Start()
{
HeartImages = Resources.LoadAll<Sprite>("Materials/Grapic/Player Heart.png");
Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform));
}
public void FixedUpdate()
{
}
}

@ -35,9 +35,9 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0, y: 1}
--- !u!222 &3673570478624892709 --- !u!222 &3673570478624892709
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@ -0,0 +1,8 @@
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Before

Width:  |  Height:  |  Size: 609 B

After

Width:  |  Height:  |  Size: 609 B

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@ -120,12 +132,12 @@ TextureImporter:
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@ -183,12 +195,12 @@ TextureImporter:
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@ -246,12 +258,12 @@ TextureImporter:
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@ -267,12 +279,12 @@ TextureImporter:
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@ -289,11 +301,11 @@ TextureImporter:
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@ -309,12 +321,12 @@ TextureImporter:
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@ -372,12 +384,12 @@ TextureImporter:
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@ -393,12 +405,12 @@ TextureImporter:
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@ -5436,8 +5436,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeartScript : MonoBehaviour
{
private Sprite[] HeartImages;
private List<GameObject> Hearts = new List<GameObject>();
public GameObject HeartPrefab;
public int HeartStrength = 0;
private void Start()
{
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
AddHeart();
}
public void FixedUpdate()
{
int tempHP = HeartStrength;
foreach(var item in Hearts)
{
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
tempHP -= 13;
}
}
private void AddHeart()
{
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
HeartStrength += 14;
}
}

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