Moved some files and finished the heart script
This commit is contained in:
parent
f7b1945984
commit
9deef4de96
@ -1,30 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int AmountOfHearts = 1;
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public int HeartStrength = 14;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Materials/Grapic/Player Heart.png");
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Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform));
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}
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public void FixedUpdate()
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{
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}
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}
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@ -35,9 +35,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 5, y: -5}
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m_SizeDelta: {x: 48, y: 48}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &3673570478624892709
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CanvasRenderer:
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m_ObjectHideFlags: 0
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8
Assets/Resources.meta
Normal file
8
Assets/Resources.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 609 B |
@ -113,6 +113,18 @@ TextureImporter:
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- serializedVersion: 3
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spriteSheet:
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serializedVersion: 2
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sprites:
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@ -120,12 +132,12 @@ TextureImporter:
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name: Player Heart_0
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rect:
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serializedVersion: 2
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x: 0
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y: 60
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x: 15
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y: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -141,12 +153,12 @@ TextureImporter:
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name: Player Heart_1
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rect:
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serializedVersion: 2
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x: 15
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y: 60
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x: 0
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y: 0
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width: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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@ -163,11 +175,11 @@ TextureImporter:
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rect:
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -183,12 +195,12 @@ TextureImporter:
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name: Player Heart_3
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rect:
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serializedVersion: 2
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x: 0
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x: 15
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -204,12 +216,12 @@ TextureImporter:
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name: Player Heart_4
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rect:
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serializedVersion: 2
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x: 15
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -226,11 +238,11 @@ TextureImporter:
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rect:
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serializedVersion: 2
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -246,12 +258,12 @@ TextureImporter:
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name: Player Heart_6
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rect:
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serializedVersion: 2
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x: 15
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y: 30
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -267,12 +279,12 @@ TextureImporter:
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name: Player Heart_7
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rect:
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serializedVersion: 2
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x: 15
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x: 0
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y: 30
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -289,11 +301,11 @@ TextureImporter:
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rect:
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serializedVersion: 2
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x: 30
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y: 30
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -309,12 +321,12 @@ TextureImporter:
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name: Player Heart_9
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rect:
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serializedVersion: 2
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x: 0
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y: 15
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x: 15
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y: 45
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width: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -330,12 +342,12 @@ TextureImporter:
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name: Player Heart_10
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rect:
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serializedVersion: 2
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x: 15
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y: 15
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x: 0
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y: 45
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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@ -352,11 +364,11 @@ TextureImporter:
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rect:
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width: 15
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pivot: {x: 0, y: 0}
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outline: []
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@ -372,12 +384,12 @@ TextureImporter:
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name: Player Heart_12
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rect:
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serializedVersion: 2
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x: 0
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x: 15
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -393,12 +405,12 @@ TextureImporter:
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name: Player Heart_13
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rect:
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serializedVersion: 2
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x: 15
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y: 0
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x: 0
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y: 60
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width: 15
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height: 15
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -5436,8 +5436,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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HeartPrefab: {fileID: 3814295357292333890, guid: 48bd85a18b466444d828523869e4a40b, type: 3}
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AmountOfHearts: 1
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HeartStrength: 14
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HeartStrength: 0
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--- !u!114 &1433719853
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MonoBehaviour:
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@ -5490,7 +5489,7 @@ Canvas:
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40
Assets/Scripts/HeartScript.cs
Normal file
40
Assets/Scripts/HeartScript.cs
Normal file
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartScript : MonoBehaviour
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{
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private Sprite[] HeartImages;
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private List<GameObject> Hearts = new List<GameObject>();
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public GameObject HeartPrefab;
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public int HeartStrength = 0;
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private void Start()
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{
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HeartImages = Resources.LoadAll<Sprite>("Player Heart");
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AddHeart();
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}
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public void FixedUpdate()
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{
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int tempHP = HeartStrength;
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foreach(var item in Hearts)
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{
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item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
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tempHP -= 13;
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}
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}
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private void AddHeart()
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{
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Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
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Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
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Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
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HeartStrength += 14;
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}
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}
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@ -15,17 +15,17 @@ MonoBehaviour:
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--- !u!114 &2
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@ -34,92 +34,29 @@ MonoBehaviour:
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--- !u!114 &3
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--- !u!114 &17
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Loading…
x
Reference in New Issue
Block a user