PLay BUTTON
This commit is contained in:
parent
9f4baa215d
commit
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@ -174,6 +174,7 @@ GameObject:
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--- !u!1 &1610526387
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--- !u!1 &1610526387
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GameObject:
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GameObject:
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@ -770,7 +783,19 @@ MonoBehaviour:
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m_OnClick:
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- m_Target: {fileID: 221552284}
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m_TargetAssemblyTypeName: play, Assembly-CSharp
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--- !u!114 &2098359456
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16
Assets/Scripts/play.cs
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16
Assets/Scripts/play.cs
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class play : MonoBehaviour
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{
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// Start is called before the first frame update
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public void PlayButton()
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{
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SceneManager.LoadScene("Main_Game");
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}
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}
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11
Assets/Scripts/play.cs.meta
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Assets/Scripts/play.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
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ProjectSettings/BurstAotSettings_StandaloneWindows.json
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@ -0,0 +1,17 @@
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{
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"MonoBehaviour": {
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"Version": 4,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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"EnableDebugInAllBuilds": false,
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"UsePlatformSDKLinker": false,
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"CpuMaxTargetX32": 0,
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"CpuMinTargetX64": 0,
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"CpuTargetsX32": 6,
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"CpuTargetsX64": 72,
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"OptimizeFor": 0
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}
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}
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6
ProjectSettings/CommonBurstAotSettings.json
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6
ProjectSettings/CommonBurstAotSettings.json
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@ -0,0 +1,6 @@
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{
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"MonoBehaviour": {
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"Version": 4,
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"DisabledWarnings": ""
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}
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}
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@ -6,6 +6,9 @@ EditorBuildSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/Main_Menu.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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guid: 3ef2311b70b58bb44af47fddce5544c2
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- enabled: 1
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path: Assets/Scenes/Main_Game.unity
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@ -0,0 +1,354 @@
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Library: lib_burst_generated
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--platform=Windows
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--compilation-defines=ENABLE_UNITYEVENTS
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--compilation-defines=ENABLE_VR
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--compilation-defines=ENABLE_UNITYWEBREQUEST
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--compilation-defines=ENABLE_WWW
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--compilation-defines=ENABLE_CLOUD_SERVICES
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--compilation-defines=ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
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--compilation-defines=ENABLE_CLOUD_SERVICES_ADS
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--compilation-defines=ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
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--compilation-defines=ENABLE_CLOUD_SERVICES_PURCHASING
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--compilation-defines=ENABLE_CLOUD_SERVICES_ANALYTICS
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--compilation-defines=ENABLE_MANAGED_ANIMATION_JOBS
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--compilation-defines=ENABLE_MANAGED_AUDIO_JOBS
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--compilation-defines=UNITY_STANDALONE_WIN
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--compilation-defines=UNITY_STANDALONE
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--compilation-defines=ENABLE_RUNTIME_GI
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--compilation-defines=ENABLE_MOVIES
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--compilation-defines=ENABLE_NETWORK
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--compilation-defines=ENABLE_NVIDIA
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--compilation-defines=ENABLE_CRUNCH_TEXTURE_COMPRESSION
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--compilation-defines=ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT
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--compilation-defines=ENABLE_OUT_OF_PROCESS_CRASH_HANDLER
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--compilation-defines=ENABLE_CLUSTER_SYNC
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--compilation-defines=ENABLE_CLUSTERINPUT
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--compilation-defines=PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
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--compilation-defines=GFXDEVICE_WAITFOREVENT_MESSAGEPUMP
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--compilation-defines=ENABLE_WEBSOCKET_HOST
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--compilation-defines=NET_STANDARD_2_0
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--compilation-defines=NET_STANDARD
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--compilation-defines=NETSTANDARD
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--compilation-defines=NETSTANDARD2_1
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--compilation-defines=ENABLE_CUSTOM_RENDER_TEXTURE
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--compilation-defines=ENABLE_DIRECTOR
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--compilation-defines=ENABLE_LOCALIZATION
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--compilation-defines=ENABLE_SPRITES
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--compilation-defines=ENABLE_TERRAIN
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--compilation-defines=ENABLE_TILEMAP
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--compilation-defines=ENABLE_TIMELINE
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--compilation-defines=ENABLE_INPUT_SYSTEM
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--compilation-defines=ENABLE_LEGACY_INPUT_MANAGER
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--compilation-defines=PACKAGE_PHYSICS
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--compilation-defines=PACKAGE_PHYSICS2D
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--compilation-defines=PACKAGE_TILEMAP
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--compilation-defines=PACKAGE_ANIMATION
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--compilation-defines=PACKAGE_INPUT_SYSTEM_1_2_0_OR_NEWER_EXISTS
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--compilation-defines=MODULE_AI_EXISTS
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--compilation-defines=MODULE_PHYSICS_EXISTS
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--compilation-defines=MODULE_PHYSICS_2D_EXISTS
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--compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
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--compilation-defines=UNITY_INPUT_SYSTEM_ENABLE_VR
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--compilation-defines=UNITY_INPUT_SYSTEM_ENABLE_XR
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--compilation-defines=UNITY_INPUT_SYSTEM_ENABLE_PHYSICS
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--compilation-defines=UNITY_INPUT_SYSTEM_ENABLE_PHYSICS2D
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--compilation-defines=UNITY_INPUT_SYSTEM_ENABLE_UI
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--compilation-defines=ENABLE_ANIMATION_BURST
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--compilation-defines=TIMELINE_FRAMEACCURATE
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--compilation-defines=ENABLE_SPRITESHAPE_BURST
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--linker-options=PdbAltPath="RatAttack2D_Data/Plugins/x86_64"
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--generate-link-xml=Temp\burst.link.xml
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--root-assembly=C:\Users\liam.ahlstrom\Documents\GitHub\RatAttack2D\Temp\StagingArea\Data\Managed\Unity.VisualScripting.Core.dll
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|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
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Reference in New Issue
Block a user