added enemy behaviour and bullet with line.

main
RedStealthDev 2 years ago
parent f5bb2d37ca
commit 8f52d3bcd0

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@ -7,6 +7,7 @@ public class Bullet : MonoBehaviour
public Rigidbody2D rb; public Rigidbody2D rb;
[System.NonSerialized]public int setDmg; [System.NonSerialized]public int setDmg;
private int Damage; private int Damage;
[System.NonSerialized]public string OwnTag;
private void Start() private void Start()
{ {
Damage = setDmg; Damage = setDmg;
@ -14,7 +15,7 @@ public class Bullet : MonoBehaviour
} }
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if(other.CompareTag("Player")) if(other.CompareTag(OwnTag))
{ {
return; return;
} }

@ -0,0 +1,85 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy_Frog : MonoBehaviour
{
public bool canMove;
Transform PL;
Rigidbody2D RB;
Animator Ani;
public LayerMask G;
public GameObject Tung;
GameObject Tunge;
LineRenderer LR;
private void Start()
{
RB = transform.GetComponent<Rigidbody2D>();
Ani = transform.GetComponent<Animator>();
LR = transform.GetComponent<LineRenderer>();
canMove = true;
}
private void Update()
{
if(Tunge != null)
{
LR.positionCount = 2;
LR.SetPosition(0, transform.position);
LR.SetPosition(1, Tunge.transform.position);
}
else
{
LR.positionCount = 0;
}
if (!canMove)
{
return;
}
if (PL == null)
{
FindPlayer();
}
else
{
GotPlayer();
}
}
private void FindPlayer()
{
if(Physics2D.OverlapCircle(transform.position, 50f, G))
{
PL = Physics2D.OverlapCircle(transform.position, 50f, G).transform;
}
}
private void GotPlayer()
{
if (!Physics2D.OverlapCircle(transform.position, 50f, G))
{
PL = null;
return;
}
if (Vector2.Distance(transform.position, PL.position) >= 20)
{
JumpToPlayer();
return;
}
Attack();
}
private void Attack()
{
Ani.Play("Frog_Shoot");
canMove = false;
}
private void JumpToPlayer()
{
RB.AddForce(new Vector2((PL.position - transform.position).normalized.x * 10, 10));
Ani.Play("Frog_Shoot");
canMove = false;
}
public void shoot()
{
Tunge = GameObject.Instantiate(Tung, transform.position, Quaternion.AngleAxis((Mathf.Atan2((transform.position.y - PL.position.y), (transform.position.x - PL.position.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
Tunge.GetComponent<Bullet>().setDmg = 5;
Tunge.GetComponent<Bullet>().OwnTag = transform.tag;
}
}

@ -0,0 +1,11 @@
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@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy_stat1 : StateMachineBehaviour
{
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.GetComponent<Enemy_Frog>().canMove = true;
}
}

@ -0,0 +1,11 @@
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy_stat2 : StateMachineBehaviour
{
private bool no;
private float wait;
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if(no)
{
return;
}
if(wait >= 1f)
{
Enemy_Frog Fr = animator.GetComponent<Enemy_Frog>();
Fr.shoot();
no = true;
}
wait += Time.deltaTime;
}
}

@ -0,0 +1,11 @@
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@ -4,19 +4,41 @@ using UnityEngine;
public class Health : MonoBehaviour public class Health : MonoBehaviour
{ {
public int PreHP;
public int MaxHP {get; private set;}
public int Hp {get; private set;}
private void Start()
{
MaxHP = PreHP;
Hp = MaxHP;
}
public void RemoveHP(int Damage) public void RemoveHP(int Damage)
{ {
Hp -= Damage;
hpCheck();
} }
// Start is called before the first frame update public void AddHP(int In)
void Start()
{ {
Hp += In;
hpCheck();
} }
public void AddMax(int hp)
{
// Update is called once per frame }
void Update() private void hpCheck()
{ {
if(Hp <=0)
{
if(gameObject.CompareTag("Enemy"))
{
GameObject.Destroy(gameObject);
}
Debug.Log("Dead");
}
if(Hp > MaxHP)
{
Hp = MaxHP;
}
} }
} }

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HpBar : MonoBehaviour
{
public Health HP;
private Slider Fill;
private float m;
private void Start()
{
Fill = transform.Find("Slider").GetComponent<Slider>();
Fill.maxValue = HP.MaxHP;
Fill.value = HP.Hp;
}
private void FixedUpdate()
{
Fill.maxValue = HP.MaxHP;
Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
}
}

@ -0,0 +1,11 @@
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@ -34,6 +34,7 @@ public class Weapon : MonoBehaviour
Wait += shootSpeed; Wait += shootSpeed;
GameObject bullet = GameObject.Instantiate(Bullet, shootPoint.position, transform.rotation); GameObject bullet = GameObject.Instantiate(Bullet, shootPoint.position, transform.rotation);
bullet.GetComponent<Bullet>().setDmg = damage; bullet.GetComponent<Bullet>().setDmg = damage;
bullet.GetComponent<Bullet>().OwnTag = transform.tag;
} }
private void Update() private void Update()
{ {

@ -5,11 +5,12 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- Interactable - Interactable
- Enemy
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
- Ignore Raycast - Ignore Raycast
- - Player
- Water - Water
- UI - UI
- Ground - Ground
@ -42,3 +43,6 @@ TagManager:
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uniqueID: 0 uniqueID: 0
locked: 0 locked: 0
- name: UI
uniqueID: 350189603
locked: 0

@ -19,7 +19,7 @@ MonoBehaviour:
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height: 997 height: 997
m_ShowMode: 4 m_ShowMode: 4
m_Title: Game m_Title: Project
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 350} m_MinSize: {x: 875, y: 350}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@ -120,7 +120,7 @@ MonoBehaviour:
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m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 23 controlID: 97
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@ -164,14 +164,14 @@ MonoBehaviour:
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vertical: 1 vertical: 1
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MonoBehaviour: MonoBehaviour:
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@ -189,17 +189,17 @@ MonoBehaviour:
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y: 0 y: 0
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m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
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- {fileID: 14}
- {fileID: 17} - {fileID: 17}
- {fileID: 14}
m_Selected: 0 m_Selected: 0
m_LastSelected: 1 m_LastSelected: 2
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MonoBehaviour: MonoBehaviour:
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@ -216,9 +216,9 @@ MonoBehaviour:
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m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
@ -243,9 +243,9 @@ MonoBehaviour:
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m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
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y: 0 y: 0
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height: 947 height: 947
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@ -275,10 +275,10 @@ MonoBehaviour:
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m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 303 x: 304
y: 735 y: 734
width: 1106 width: 1108
height: 264 height: 265
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -305,7 +305,7 @@ MonoBehaviour:
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width: 302 width: 303
height: 926 height: 926
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
@ -316,21 +316,21 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 60e8fffff4f9ffff18640000466400007c640000 m_ExpandedIDs: 28fbffffcc620000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name: Tunge
m_OriginalName: m_OriginalName: Tunge
m_EditFieldRect: m_EditFieldRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 0 width: 0
height: 0 height: 0
m_UserData: 0 m_UserData: -38224
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
m_OriginalEventType: 11 m_OriginalEventType: 0
m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 6} m_ClientGUIView: {fileID: 6}
m_SearchString: m_SearchString:
@ -360,10 +360,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 303 x: 304
y: 73 y: 73
width: 1106 width: 1108
height: 641 height: 640
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -620,9 +620,9 @@ MonoBehaviour:
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m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
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m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
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@ -673,9 +673,9 @@ MonoBehaviour:
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m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
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m_OverlayCanvas: m_OverlayCanvas:
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