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|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_UsedByEffector: 0
|
||||||
|
m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_SpriteTilingProperty:
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
oldSize: {x: 2, y: 2}
|
||||||
|
newSize: {x: 1, y: 1}
|
||||||
|
adaptiveTilingThreshold: 0.5
|
||||||
|
drawMode: 0
|
||||||
|
adaptiveTiling: 0
|
||||||
|
m_AutoTiling: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 2, y: 2}
|
||||||
|
m_EdgeRadius: 0
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29e949bbcf1e543428691a48ca243c9c
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,85 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_Frog : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool canMove;
|
||||||
|
Transform PL;
|
||||||
|
Rigidbody2D RB;
|
||||||
|
Animator Ani;
|
||||||
|
public LayerMask G;
|
||||||
|
public GameObject Tung;
|
||||||
|
GameObject Tunge;
|
||||||
|
LineRenderer LR;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
RB = transform.GetComponent<Rigidbody2D>();
|
||||||
|
Ani = transform.GetComponent<Animator>();
|
||||||
|
LR = transform.GetComponent<LineRenderer>();
|
||||||
|
canMove = true;
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(Tunge != null)
|
||||||
|
{
|
||||||
|
LR.positionCount = 2;
|
||||||
|
LR.SetPosition(0, transform.position);
|
||||||
|
LR.SetPosition(1, Tunge.transform.position);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LR.positionCount = 0;
|
||||||
|
}
|
||||||
|
if (!canMove)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (PL == null)
|
||||||
|
{
|
||||||
|
FindPlayer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GotPlayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FindPlayer()
|
||||||
|
{
|
||||||
|
if(Physics2D.OverlapCircle(transform.position, 50f, G))
|
||||||
|
{
|
||||||
|
PL = Physics2D.OverlapCircle(transform.position, 50f, G).transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void GotPlayer()
|
||||||
|
{
|
||||||
|
if (!Physics2D.OverlapCircle(transform.position, 50f, G))
|
||||||
|
{
|
||||||
|
PL = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (Vector2.Distance(transform.position, PL.position) >= 20)
|
||||||
|
{
|
||||||
|
JumpToPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Attack();
|
||||||
|
}
|
||||||
|
private void Attack()
|
||||||
|
{
|
||||||
|
Ani.Play("Frog_Shoot");
|
||||||
|
canMove = false;
|
||||||
|
}
|
||||||
|
private void JumpToPlayer()
|
||||||
|
{
|
||||||
|
RB.AddForce(new Vector2((PL.position - transform.position).normalized.x * 10, 10));
|
||||||
|
Ani.Play("Frog_Shoot");
|
||||||
|
canMove = false;
|
||||||
|
}
|
||||||
|
public void shoot()
|
||||||
|
{
|
||||||
|
Tunge = GameObject.Instantiate(Tung, transform.position, Quaternion.AngleAxis((Mathf.Atan2((transform.position.y - PL.position.y), (transform.position.x - PL.position.x)) * Mathf.Rad2Deg) + 180, Vector3.forward));
|
||||||
|
Tunge.GetComponent<Bullet>().setDmg = 5;
|
||||||
|
Tunge.GetComponent<Bullet>().OwnTag = transform.tag;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d0a1d5fce928c34abc678c238b9c874
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_stat1 : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
animator.GetComponent<Enemy_Frog>().canMove = true;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edd7653907d4dec4dbe47d591945b1ab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy_stat2 : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
private bool no;
|
||||||
|
private float wait;
|
||||||
|
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
if(no)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(wait >= 1f)
|
||||||
|
{
|
||||||
|
Enemy_Frog Fr = animator.GetComponent<Enemy_Frog>();
|
||||||
|
Fr.shoot();
|
||||||
|
no = true;
|
||||||
|
}
|
||||||
|
wait += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: c729237c60a81bf47946977fcbf61152
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class HpBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Health HP;
|
||||||
|
private Slider Fill;
|
||||||
|
private float m;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Fill = transform.Find("Slider").GetComponent<Slider>();
|
||||||
|
Fill.maxValue = HP.MaxHP;
|
||||||
|
Fill.value = HP.Hp;
|
||||||
|
}
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
Fill.maxValue = HP.MaxHP;
|
||||||
|
Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: d4a89afd83ffab84c8d0d28489b10605
|
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in new issue