Merge remote-tracking branch 'origin/Collecting-system'

main
RedStealthDev 2 years ago
commit 6869737ba7

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Pizza_Script : MonoBehaviour
{
private int Pizza = 0;
[SerializeField] private TMP_Text PizzaText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Pizza"))
{
Destroy(collision.gameObject);
Pizza++;
Debug.Log(Pizza);
PizzaText.text = "" + Pizza;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitcher : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Back()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlueCheeseCollect : MonoBehaviour
{
private int Cheese = 0;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese: " + Cheese);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Buyer : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class CheeseCollector : MonoBehaviour
{
private int Cheese = 0;
[SerializeField] private TMP_Text CheeseText;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Cheese"))
{
Destroy(collision.gameObject);
Cheese++;
Debug.Log("Cheese:" + Cheese);
CheeseText.text = "Cheese:" + Cheese;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.InputSystem;
public class ItemColliector : MonoBehaviour
{
private int Blue_Cheese = 0;
public TMP_Text BlueCheeseText;
private Inputs Input;
private InputAction Eat;
public float Speed;
private PlayerMovement Player;
private float SpeedTime;
private void Awake()
{
Input = new Inputs();
Player = gameObject.GetComponent<PlayerMovement>();
}
private void OnEnable()
{
Eat = Input.Movement.Eat;
Eat.Enable();
}
private void OnDisable()
{
Eat.Disable();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Blue Cheese"))
{
Destroy(collision.gameObject);
Blue_Cheese++;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
}
}
private void Update()
{
Eat.performed += _ => Eating();
SpeedTime -= Time.deltaTime;
Mathf.Clamp(SpeedTime, 0, 100);
if(SpeedTime <= 0)
{
Player.speedBoost = 1;
}
}
private void Eating()
{
if (Blue_Cheese > 0 && SpeedTime <= 0)
{
Blue_Cheese--;
Debug.Log(Blue_Cheese);
BlueCheeseText.text = "" + Blue_Cheese;
Player.speedBoost = 1.5f;
SpeedTime = 10;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ShopMenu", menuName = "scriptable Objects/New Shopt Item", order = 1)]
public class ShopItemOP : ScriptableObject
{
public string Title;
public string Explanation;
public int BaseCost;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShopManagerScript : MonoBehaviour
{
public int Cheese;
public TMP_Text CheeseUI;
public ShopItemOP[] shopItemsOP;
public GameObject[] shopPanels;
public Button[] MyPurchaseBTNS;
void Start()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].SetActive(true);
}
CheeseUI.text = "Cheese: " + Cheese.ToString();
LoadPanels();
CheckPurchaseable();
}
void Update()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if(shopPanels[i].GetComponent<ShopTemplate>().down)
{
shopPanels[i].GetComponent<ShopTemplate>().down = false;
PurchaseItem(i);
}
}
}
public void AddCheese()
{
Cheese++;
CheeseUI.text = "Cheese: " + Cheese.ToString();
CheckPurchaseable();
}
public void CheckPurchaseable()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
if (Cheese >= shopItemsOP[i].BaseCost)
{
MyPurchaseBTNS[i].interactable = true;
}
else
{
MyPurchaseBTNS[i].interactable = false;
}
}
}
public void PurchaseItem(int BtnNO)
{
if (Cheese >= shopItemsOP[BtnNO].BaseCost)
{
Cheese = Cheese - shopItemsOP[BtnNO].BaseCost;
CheeseUI.text = "Cheese : " + Cheese.ToString();
CheckPurchaseable();
}
}
public void LoadPanels()
{
for (int i = 0; i < shopItemsOP.Length; i++)
{
shopPanels[i].GetComponent<ShopTemplate>().titleTxt.text = shopItemsOP[i].Title;
shopPanels[i].GetComponent<ShopTemplate>().explanationTxt.text = shopItemsOP[i].Explanation;
shopPanels[i].GetComponent<ShopTemplate>().prizeTxt.text = "Cheese: " + shopItemsOP[i].BaseCost.ToString();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ShopTemplate : MonoBehaviour
{
public TMP_Text titleTxt;
public TMP_Text explanationTxt;
public TMP_Text prizeTxt;
public bool down;
public void Switch()
{
if(down)
{
down = false;
return;
}
down = true;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
public void Test()
{
Debug.Log("ItWorks");
}
}

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