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RatAttack2D/Assets/Scripts/Enemy_stat1.cs

12 lines
306 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy_stat1 : StateMachineBehaviour
{
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.GetComponent<Enemy_Frog>().canMove = true;
}
}