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12 lines
306 B
12 lines
306 B
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy_stat1 : StateMachineBehaviour
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{
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.GetComponent<Enemy_Frog>().canMove = true;
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}
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}
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