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43 lines
1.2 KiB
43 lines
1.2 KiB
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Frog_Tung : MonoBehaviour
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{
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public Rigidbody2D rb;
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[System.NonSerialized]public int setDmg;
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private int Damage;
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[System.NonSerialized]public string OwnTag;
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private bool ret;
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private void Start()
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{
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Damage = setDmg;
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rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 50, ForceMode2D.Impulse);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if(other.CompareTag(OwnTag))
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{
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if(ret)
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{
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other.GetComponent<Enemy_Frog>().canMove = true;
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other.GetComponent<Enemy_Frog>().wait = 5;
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other.GetComponent<Animator>().SetTrigger("exit");
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GameObject.Destroy(this.gameObject);
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}
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return;
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}
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if(other.CompareTag("Bullet") || ret)
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{
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return;
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}
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if(other.TryGetComponent<Health>(out Health health))
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{
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health.RemoveHP(Damage);
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}
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rb.velocity = new Vector2(0, 0);
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rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.left) * 50, ForceMode2D.Impulse);
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ret = true;
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}
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}
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